Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef DMEBALANCETOSTEREOCALCULATOROPERATOR_H
#define DMEBALANCETOSTEREOCALCULATOROPERATOR_H
#ifdef _WIN32
#pragma once
#endif
#include "movieobjects/dmeoperator.h"
class CDmeBalanceToStereoCalculatorOperator : public CDmeOperator { DEFINE_ELEMENT( CDmeBalanceToStereoCalculatorOperator, CDmeOperator );
public: virtual void Operate();
virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs ); virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs );
void SetSpewResult( bool state ); protected: float ComputeDefaultValue();
CDmaVar< float > m_result_left; CDmaVar< float > m_result_right; CDmaVar< float > m_result_multi;
CDmaVar< float > m_value; // input value
CDmaVar< float > m_balance; // balance value
CDmaVar< float > m_multilevel; // multilevel value
// Debuggin
CDmaVar< bool > m_bSpewResult;
float m_flDefaultValue; };
#endif // DMEBALANCETOSTEREOCALCULATOROPERATOR_H
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