Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// A class representing draw settings for Dme things
//
//=============================================================================
#ifndef DMEDRAWSETTINGS_H
#define DMEDRAWSETTINGS_H
#ifdef _WIN32
#pragma once
#endif
#include "datamodel/dmelement.h"
#include "materialsystem/MaterialSystemUtil.h"
#include "tier1/utlstack.h"
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
class CDmeDag;
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
class CDmeDrawSettings : public CDmElement { DEFINE_ELEMENT( CDmeDrawSettings, CDmElement );
public:
enum DrawType_t { DRAW_INVALID = -1,
DRAW_SMOOTH, DRAW_FLAT, DRAW_WIREFRAME, DRAW_BOUNDINGBOX,
STANDARD_DRAW_COUNT };
// resolve internal data from changed attributes
virtual void Resolve();
DrawType_t GetDrawType() const; DrawType_t SetDrawType( int drawType ); void PushDrawType(); void PopDrawType();
bool Shaded() const { const DrawType_t drawType = GetDrawType(); return drawType == DRAW_SMOOTH || drawType == DRAW_FLAT; }
bool GetBackfaceCulling() const { return m_bBackfaceCulling.Get(); } void SetBackfaceCulling( bool val ) { m_bBackfaceCulling.Set( val ); }
bool GetWireframeOnShaded() const { return m_bWireframeOnShaded.Get(); } void SetWireframeOnShaded( bool val ) { m_bWireframeOnShaded.Set( val ); }
bool GetXRay() const { return m_bXRay.Get(); } void SetXRay( bool val ) { m_bXRay.Set( val ); }
bool GetGrayShade() const { return m_bGrayShade.Get(); } void SetGrayShade( bool val ) { m_bGrayShade.Set( val ); }
bool GetNormals() const { return m_bNormals.Get(); } void SetNormals( bool val ) { m_bNormals.Set( val ); }
float GetNormalLength() const { return m_NormalLength.Get(); } void SetNormalLength( float val ) { m_NormalLength.Set( val ); }
const Color &GetColor() const { return m_Color.Get(); } void SetColor( Color val ) { m_Color.Set( val ); }
bool Drawable( CDmElement *pElement );
void BindWireframe();
void BindWireframeOnShaded();
void BindGray();
void BindUnlitGray();
bool GetDeltaHighlight() const { return m_bDeltaHighlight; } void SetDeltaHighlight( bool bDeltaHighlight ) { m_bDeltaHighlight.Set( bDeltaHighlight ); }
bool IsAMaterialBound() const { return m_IsAMaterialBound; }
void DrawDag( CDmeDag *pDag );
CUtlVector< Vector > &GetHighlightPoints() { return m_vHighlightPoints; }
public:
CDmaVar< int > m_DrawType; CDmaVar< bool > m_bBackfaceCulling; CDmaVar< bool > m_bWireframeOnShaded; CDmaVar< bool > m_bXRay; CDmaVar< bool > m_bGrayShade; CDmaVar< bool > m_bNormals; CDmaVar< float > m_NormalLength; CDmaVar< Color > m_Color; CDmaVar< bool > m_bDeltaHighlight; CDmaVar< float > m_flHighlightSize; CDmaVar< Color > m_cHighlightColor;
protected:
void BuildKnownDrawableTypes();
static bool s_bWireframeMaterialInitialized; static CMaterialReference s_WireframeMaterial;
static bool s_bWireframeOnShadedMaterialInitialized; static CMaterialReference s_WireframeOnShadedMaterial;
static bool s_bFlatGrayMaterial; static CMaterialReference s_FlatGrayMaterial;
static bool s_bUnlitGrayMaterial; static CMaterialReference s_UnlitGrayMaterial;
static CUtlRBTree< CUtlSymbol > s_KnownDrawableTypes; CUtlRBTree< CUtlSymbol > m_NotDrawable;
CUtlStack< DrawType_t > m_drawTypeStack; bool m_IsAMaterialBound;
// Points to highlight
CUtlVector< Vector > m_vHighlightPoints; };
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
inline CDmeDrawSettings::DrawType_t CDmeDrawSettings::SetDrawType( int drawType ) { if ( drawType < 0 || drawType >= STANDARD_DRAW_COUNT ) { drawType = DRAW_SMOOTH; }
m_DrawType.Set( drawType );
return GetDrawType(); }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
inline CDmeDrawSettings::DrawType_t CDmeDrawSettings::GetDrawType() const { const int drawType( m_DrawType.Get() ); if ( drawType < 0 || drawType >= STANDARD_DRAW_COUNT ) return DRAW_SMOOTH;
return static_cast< DrawType_t >( drawType ); }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
inline void CDmeDrawSettings::PushDrawType() { m_drawTypeStack.Push( GetDrawType() ); }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
inline void CDmeDrawSettings::PopDrawType() { if ( m_drawTypeStack.Count() ) { DrawType_t drawType = GetDrawType(); m_drawTypeStack.Pop( drawType ); SetDrawType( drawType ); } }
#endif // DMEDRAWSETTINGS_H
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