Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Dme version of a joint of a skeletal model (gets compiled into a MDL)
//
//===========================================================================//
#ifndef DMEJOINT_H
#define DMEJOINT_H
#ifdef _WIN32
#pragma once
#endif
#include "movieobjects/dmedag.h"
#include "materialsystem/MaterialSystemUtil.h"
class CDmeDrawSettings;
//-----------------------------------------------------------------------------
// A class representing a skeletal model
//-----------------------------------------------------------------------------
class CDmeJoint : public CDmeDag { DEFINE_ELEMENT( CDmeJoint, CDmeDag );
public: virtual void Draw( CDmeDrawSettings *pDrawSettings = NULL );
static void DrawJointHierarchy( bool bDrawJoints );
private: void DrawJoints();
CMaterialReference m_JointMaterial; static bool s_bDrawJoints; };
#endif // DMEJOINT_H
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