Team Fortress 2 Source Code as on 22/4/2020
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//
// mxToolKit (c) 1999 by Mete Ciragan
//
// file: mxPcx.h
// implementation: all
// last modified: Apr 15 1999, Mete Ciragan
// copyright: The programs and associated files contained in this
// distribution were developed by Mete Ciragan. The programs
// are not in the public domain, but they are freely
// distributable without licensing fees. These programs are
// provided without guarantee or warrantee expressed or
// implied.
//
#ifndef INCLUDED_MXPCX
#define INCLUDED_MXPCX
#ifndef INCLUDED_MXIMAGE
#include "mxtk/mxImage.h"
#endif
typedef struct { byte manufacturer; /* 10 = ZSoft .pcx */ byte version; /* 0 = Version 2.5 of PC Paintbrush
2 = Version 2.8 w/palette information 3 = Version 2.8 w/o palette information 4 = PC Paintbrush for Windows(Plus for Windows uses Ver 5) 5 = Version 3.0 and > of PC Paintbrush and PC Paintbrush +, includes Publisher's Paintbrush . Includes 24-bit .PCX files */ byte encoding; /* 1 = .pcx rle encoding */ byte bitsPerPixel; /* 1, 2, 4, 8 per plane */ word xmin; word ymin; word xmax; word ymax; word hDpi; word vDpi; byte colorMap[48]; byte reserved; /* should be set to 0 */ byte numPlanes; /* number of color planes */ word bytesPerLine; /* MUST be EVEN number */ word paletteInfo; /* 1 = color, 2 = grayscale */ word hScreenSize; word vScreenSize; byte filler[54]; /* set all to 0 */ } mxPcxHeader;
mxImage *mxPcxRead (const char *filename); bool mxPcxWrite (const char *filename, mxImage *image);
#endif // INCLUDED_MXPCX
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