Team Fortress 2 Source Code as on 22/4/2020
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//
// mxToolKit (c) 1999 by Mete Ciragan
//
// file: mxWindow.h
// implementation: all
// last modified: Mar 14 1999, Mete Ciragan
// copyright: The programs and associated files contained in this
// distribution were developed by Mete Ciragan. The programs
// are not in the public domain, but they are freely
// distributable without licensing fees. These programs are
// provided without guarantee or warrantee expressed or
// implied.
//
#ifndef INCLUDED_MXWINDOW
#define INCLUDED_MXWINDOW
#ifndef INCLUDED_MXWIDGET
#include "mxtk/mxWidget.h"
#endif
#ifndef INCLUDED_MXEVENT
#include "mxtk/mxEvent.h"
#endif
class mxMenuBar;
class mxWindow_i; class mxWindow : public mxWidget { mxWindow_i *d_this;
public: // ENUMS
enum { Normal, Popup, Dialog, ModalDialog };
// CREATORS
mxWindow (mxWindow *parent, int x, int y, int w, int h, const char *label = 0, int style = 0); virtual ~mxWindow ();
// MANIPULATORS
virtual int handleEvent (mxEvent *event); /*
virtual int handleActionEvent (int action); virtual void handleSizeEvent (int w, int h); virtual void handleMouseEvent (int event, int x, int y, int button); virtual void handleKeyEvent (int event, int key); virtual void handleTimerEvent (); virtual void handleIdleEvent (); */ virtual void redraw ();
virtual bool PaintBackground( void ) { return true; };
// Called at exit
virtual bool Closing( void ) { return true; };
void setTimer (int milliSeconds); void setMenuBar (mxMenuBar *menuBar);
private: // NOT IMPLEMENTED
mxWindow (const mxWindow&); mxWindow& operator= (const mxWindow&); };
#endif // INCLUDED_MXWINDOW
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