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//=========== Copyright Valve Corporation, All rights reserved. ===============//
//
// Purpose:
//=============================================================================//
#ifndef PANEL2DFACTORY_H
#define PANEL2DFACTORY_H
#ifdef _WIN32
#pragma once
#endif
#include "utlsymbol.h"
#include "tier1/utlrbtree.h"
#include "panorama/panoramasymbol.h"
namespace panorama { class IUIPanel; class IUIPanelClient; class IUIEngine; class CPanel2DFactory;
#ifdef DBGFLAG_VALIDATE
void ValidatePanel2DFactory( CValidator &validator ); #endif
void RegisterPanelFactoriesWithEngine( IUIEngine *pEngine );
//-----------------------------------------------------------------------------
// Purpose: Used by DECLARE_PANEL2D_FACTORY macro to create a linked list of instancing functions
//-----------------------------------------------------------------------------
typedef panorama::IUIPanelClient *(*PANEL2DCREATEFUNC)(const char *pchName, panorama::IUIPanel *parent); typedef CPanoramaSymbol( *PANELSYMBOLFUNC )(); class CPanel2DFactory { public: CPanel2DFactory( CPanoramaSymbol *pSym, char const *pchLayoutName, PANEL2DCREATEFUNC func, void *pChrisBoydBS, PANELSYMBOLFUNC symParentFunc );
static bool BRegisteredLocalName( CUtlSymbol symName ); CPanoramaSymbol BaseClassSymbol() { return m_funcSymParent(); }
private: friend class CUIEngine; IUIPanelClient *CreatePanelInternal( const char *pchID, panorama::IUIPanel *parent );
PANELSYMBOLFUNC m_funcSymParent;
PANEL2DCREATEFUNC m_funcCreate; };
// This is the macro which implements creation of each type of panel. It creates a function which instances an object of the specified type
// It them hooks that function up to the helper list so that objects can create the elements by name, with no header file dependency, etc.
// Params: className = name of class to create
// layoutName = name used in the layout file
#define REGISTER_PANEL2D_FACTORY( className, layoutName ) \
panorama::CPanoramaSymbol className::m_symbol; \ static panorama::IUIPanelClient *Create_##layoutName( const char *pchID, panorama::IUIPanel *parent ) \ { \ return new className( ToPanel2D(parent), pchID ); \ }; \ namespace panorama { className *g_##layoutName##LinkerHack = NULL; } \ panorama::CPanel2DFactory g_##layoutName##_Helper( &className::m_symbol, #layoutName, Create_##layoutName, panorama::g_##layoutName##LinkerHack, &className::BaseClass::GetPanelSymbol );
// Can be used to register a name so it can be used as a top level panel in XML, but can't be created through a layout file
#define REGISTER_PANEL2D( className, layoutName ) \
panorama::CPanoramaSymbol className::m_symbol; \ namespace panorama { className *g_##layoutName##LinkerHack = NULL; } \ panorama::CPanel2DFactory g_##layoutName##_Helper( &className::m_symbol, #layoutName, NULL, panorama::g_##layoutName##LinkerHack, &className::BaseClass::GetPanelSymbol );
// Can be used to reserve a panel name w/o a panel class
#define REGISTER_PANEL_NAME( layoutName ) \
panorama::CPanoramaSymbol k_symPanel##layoutName; \ panorama::CPanoramaSymbol Get_##layoutName##_Symbol() { return k_symPanel##layoutName; } \ panorama::CPanel2DFactory g_##layoutName##_Helper( &k_symPanel##layoutName, #layoutName, NULL, NULL, &Get_##layoutName##_Symbol );
#define DECLARE_PANEL2D( className, baseClassName ) \
public: \ typedef baseClassName BaseClass; \ typedef className ThisClass; \ static panorama::CPanoramaSymbol m_symbol; \ \ static panorama::CPanoramaSymbol GetPanelSymbol() { return className::m_symbol; } \ virtual panorama::CPanoramaSymbol GetPanelType() const { return className::m_symbol; } \ private:
#define DECLARE_PANEL2D_NO_BASE( className ) \
public: \ typedef className ThisClass; \ typedef className BaseClass; \ static panorama::CPanoramaSymbol m_symbol; \ \ static panorama::CPanoramaSymbol GetPanelSymbol() { return className::m_symbol; } \ virtual panorama::CPanoramaSymbol GetPanelType() const { return className::m_symbol; } \ private:
} // namespace panorama
inline uint32 HashItem( const panorama::CPanoramaSymbol &item ) { return ::HashItem( (UtlSymId_t)item ); }
#endif // PANEL2DFACTORY_H
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