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//=========== Copyright Valve Corporation, All rights reserved. ===============//
//
// Purpose:
//=============================================================================//
#ifndef PANORAMA_ILOCALIZE_H
#define PANORAMA_ILOCALIZE_H
#include "language.h"
#include "tier0/platform.h"
#include "tier1/interface.h"
#include "tier1/utlflags.h"
#include "tier1/utlsymbol.h"
#include "tier1/utlstring.h"
#include "tier1/utlmap.h"
#include "tier1/fileio.h"
#include "tier1/utlpriorityqueue.h"
#include "steam/steamtypes.h"
#if defined( SOURCE2_PANORAMA )
#include "currencyamount.h"
#else
#include "stime.h"
#include "constants.h"
#include "globals.h"
#include "amount.h"
#include "rtime.h"
#endif
#include "reliabletimer.h"
#include "language.h"
namespace panorama {
//-----------------------------------------------------------------------------
// Purpose: type of variable data we are supporting
//-----------------------------------------------------------------------------
enum EPanelKeyType { k_ePanelVartype_None, k_ePanelVartype_String, k_ePanelVartype_Time, k_ePanelVartype_Money, k_ePanelVartype_Number, k_ePanelVartype_Generic };
// help function syntax for the generic key handler
typedef const char *( *PFNLocalizeDialogVariableHandler )( const CUtlString &sStringValue, int nIntValue, const IUIPanel *pPanel, const char *pszKey, void *pUserData );
enum EPanelKeyTimeModifiers { k_ePanelKeyTimeModifiers_ShortDate = 1 << 0, k_ePanelKeyTimeModifiers_LongDate = 1 << 1, k_ePanelKeyTimeModifiers_ShortTime = 1 << 2, k_ePanelKeyTimeModifiers_LongTime = 1 << 3, k_ePanelKeyTimeModifiers_DateTime = 1 << 4, k_ePanelKeyTimeModifiers_Relative = 1 << 5, k_ePanelKeyTimeModifiers_Duration = 1 << 6, };
enum EStringTruncationStyle { k_eStringTruncationStyle_None, k_eStringTruncationStyle_Rear, // prevent any chars being added above max length
k_eStringTruncationStyle_Front, // remove
};
enum EStringTransformStyle { k_eStringTransformStyle_None, k_eStringTransformStyle_Uppercase, k_eStringTransformStyle_Lowercase, };
//-----------------------------------------------------------------------------
// Purpose: callback interface to help measuring strings
//-----------------------------------------------------------------------------
class ILocalizationStringSizeResolver { public: virtual ~ILocalizationStringSizeResolver() {} virtual int ResolveStringLengthInPixels( const char *pchString ) = 0; };
const uint32 k_nLocalizeMaxChars = (uint32)~0;
class CPanelKeyValue; class CLocalization; class CPanel2D;
//-----------------------------------------------------------------------------
// Purpose: interface to final string data to display to users
//-----------------------------------------------------------------------------
class ILocalizationString { public: virtual ~ILocalizationString() {}
// Get the length of the string in characters
virtual int Length() const = 0; virtual bool IsEmpty() const = 0;
virtual const char *String() const = 0; virtual const char *StringNoTransform() const = 0; virtual operator const char *() const = 0;
// add this string on the end
virtual bool AppendText( const char *pchText ) = 0; // done with this string, delete it
virtual void Release() const = 0;
virtual EStringTransformStyle GetTransformStyle() const = 0; virtual const IUIPanel *GetOwningPanel() const = 0; virtual uint32 GetMaxChars() const = 0; virtual EStringTruncationStyle GetTruncationStyle() const = 0;
#ifdef DBGFLAG_VALIDATE
virtual void Validate( CValidator &validator, const tchar *pchName ) = 0; #endif
protected: // internal loc engine helpers, you won't call these
friend class CLocalization; virtual void Recalculate( const CUtlString *pString ) = 0; virtual bool BContainsDialogVariable( const CPanelKeyValue &key ) = 0; };
class CLocStringSafePointer { public: CLocStringSafePointer() { m_pString = NULL; }
CLocStringSafePointer( const ILocalizationString *pLocString ) { m_pString = pLocString; }
CLocStringSafePointer &operator =( const ILocalizationString *pString ) { if ( m_pString == pString ) return *this;
Clear();
m_pString = const_cast<ILocalizationString *>( pString );
return *this; } const ILocalizationString *operator ->( ) const { return Get(); }
const ILocalizationString *operator *( ) const { return Get(); }
operator const ILocalizationString*( ) const { return Get(); } ~CLocStringSafePointer() { Clear(); }
void Clear() { if ( m_pString ) { m_pString->Release(); m_pString = NULL; } }
bool IsValid() { return m_pString != nullptr; }
const ILocalizationString *Get() const { return m_pString; }
private: const ILocalizationString *m_pString; };
//-----------------------------------------------------------------------------
// Purpose: interface to localize strings
//-----------------------------------------------------------------------------
class IUILocalization { public: // change the language used by the loc system
virtual bool SetLanguage( const char *pchLanguage ) = 0; #if defined( SOURCE2_PANORAMA )
// add a loc file to the system, in the form of <prefix>_<language>.txt , i.e dota_french.txt, the files will be loaded from the panorama/localization folder of your mod
virtual bool BLoadLocalizationFile( const char *pchFilePrefix ) = 0; #else
virtual ELanguage CurrentLanguage() = 0; #endif
virtual void InstallCustomDialogVariableHandler( const char *pchCustomHandlerName, PFNLocalizeDialogVariableHandler pfnLocalizeFunc, void *pUserData = NULL ) = 0; virtual void RemoveCustomDialogVariableHandler( const char *pchCustomHandlerName ) = 0;
// find the string corresponding to this localization token, or if we don't find it then just return back the string wrapped in a loc object
virtual const ILocalizationString *PchFindToken( const IUIPanel *pPanel, const char *pchToken, const uint32 ccMax , EStringTruncationStyle eTrunkStyle, EStringTransformStyle eTransformStyle, bool bAllowDialogVariable = false ) = 0;
// give me a localize string wrapper around this string, don't try and apply token localizing on it though, but do optionally allow it to have dialog variables that we parse in it
// be careful allowing dialog variable parsing, you want to sanitize any user input before allowing it
virtual const ILocalizationString *PchSetString( const IUIPanel *pPanel, const char *pchText, const uint32 ccMax, EStringTruncationStyle eTrunkStyle, EStringTransformStyle eTransformStyle, bool bAllowDialogVariable, bool bStringAlreadyFullyParsed ) = 0;
virtual const ILocalizationString *ChangeTransformStyleAndRelease( const ILocalizationString *pLocalizationString, EStringTransformStyle eTranformStyle ) = 0;
// copy an existing loc string without altering the ref count on the current
virtual ILocalizationString *CloneString( const IUIPanel *pPanel, const ILocalizationString *pLocToken ) = 0;
// return the raw, un-parsed, value for this loc token, returns NULL if we didn't have this token in a loc file from disk
virtual const char *PchFindRawString( const char *pchToken ) = 0;
virtual bool SetDialogVariable( const IUIPanel *pPanel, const char *pchKey, const char *pchValue ) = 0; #if defined( SOURCE2_PANORAMA )
virtual bool SetDialogVariable( const IUIPanel *pPanel, const char *pchKey, time_t timeVal ) = 0; virtual bool SetDialogVariable( const IUIPanel *pPanel, const char *pchKey, CCurrencyAmount amount ) = 0; #else
virtual bool SetDialogVariable( const IUIPanel *pPanel, const char *pchKey, CRTime timeVal ) = 0; virtual bool SetDialogVariable( const IUIPanel *pPanel, const char *pchKey, CAmount amount ) = 0; #endif
virtual bool SetDialogVariable( const IUIPanel *pPanel, const char *pchKey, int nVal ) = 0;
// copy all the dialog vars to a new panel
virtual void CloneDialogVariables( const IUIPanel *pPanelFrom, IUIPanel *pPanelTo ) = 0;
// force a re-evaluation of a specific dialog variable
virtual void DirtyDialogVariable( const IUIPanel *pPanel, const char *pchKey ) = 0;
// given this loc string find the longest string in any language that we could display here and update to use it
virtual void SetLongestStringForToken( const ILocalizationString *pLocalizationString, ILocalizationStringSizeResolver *pResolver ) = 0; };
//-----------------------------------------------------------------------------
// Purpose: Wrapper around ILocalizationString that will take care of making
// a copy if it ends up needing to be mutable.
//-----------------------------------------------------------------------------
class CMutableLocalizationString { public: CMutableLocalizationString() : m_bMutable( false ) , m_pString( NULL ) { }
CMutableLocalizationString( ILocalizationString *pString ) : m_bMutable( true ) , m_pString( pString ) { }
CMutableLocalizationString( const ILocalizationString *pString ) : m_bMutable( false ) , m_pString( const_cast< ILocalizationString * >( pString ) ) { }
CMutableLocalizationString( const CMutableLocalizationString &other ) { m_bMutable = true; if ( other.m_pString ) { m_pString = UILocalize()->CloneString( other.m_pString->GetOwningPanel(), other.m_pString ); } else { m_pString = NULL; } }
~CMutableLocalizationString() { Clear(); }
const ILocalizationString *Get() const { return m_pString; }
ILocalizationString *GetMutable() { if ( m_bMutable || !m_pString ) return m_pString;
ILocalizationString *pOldString = m_pString;
m_pString = UILocalize()->CloneString( pOldString->GetOwningPanel(), pOldString ); m_bMutable = true;
pOldString->Release();
return m_pString; }
void Clear() { if ( m_pString ) { m_pString->Release(); m_pString = NULL; } }
const ILocalizationString *Extract() { const ILocalizationString *pString = m_pString; m_pString = NULL; return pString; } ILocalizationString *ExtractMutable() { ILocalizationString *pString = GetMutable(); m_pString = NULL; return pString; }
// The -> operator is only overloaded to return a const string. If you need a mutable version, you must call GetMutable directly.
const ILocalizationString *operator ->() const { return Get(); } explicit operator bool() const { return Get() != NULL; } bool operator ==( const CMutableLocalizationString &other ) const { return m_pString == other.m_pString; } bool operator !=( const CMutableLocalizationString &other ) const { return !( *this == other ); }
bool operator ==( const ILocalizationString *pString ) const { return m_pString == pString; } bool operator !=( const ILocalizationString *pString ) const { return !( *this == pString ); }
CMutableLocalizationString &operator =( const CMutableLocalizationString &other ) { if ( other.m_pString == m_pString ) return *this;
Clear(); m_bMutable = true; if ( other.m_pString ) { m_pString = UILocalize()->CloneString( other.m_pString->GetOwningPanel(), other.m_pString ); } else { m_pString = NULL; }
return *this; }
CMutableLocalizationString &operator =( const ILocalizationString *pString ) { if ( m_pString == pString ) return *this;
Clear();
m_bMutable = false; m_pString = const_cast< ILocalizationString * >( pString );
return *this; }
private: bool m_bMutable; ILocalizationString *m_pString;; };
} // namespace panorama
#endif // PANORAMA_ILOCALIZE_H
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