Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. // $NoKeywords: $
  6. //
  7. //=============================================================================//
  8. #ifndef POSEDEBUGGER_H
  9. #define POSEDEBUGGER_H
  10. #ifdef _WIN32
  11. #pragma once
  12. #endif
  13. class IClientNetworkable;
  14. abstract_class IPoseDebugger
  15. {
  16. public:
  17. virtual void StartBlending( IClientNetworkable *pEntity, const CStudioHdr *pStudioHdr ) = 0;
  18. virtual void AccumulatePose(
  19. const CStudioHdr *pStudioHdr,
  20. CIKContext *pIKContext,
  21. Vector pos[],
  22. Quaternion q[],
  23. int sequence,
  24. float cycle,
  25. const float poseParameter[],
  26. int boneMask,
  27. float flWeight,
  28. float flTime
  29. ) = 0;
  30. };
  31. extern IPoseDebugger *g_pPoseDebugger;
  32. #endif // #ifndef POSEDEBUGGER_H