Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: A higher level link library for general use in the game and tools.
//
//===========================================================================//
#ifndef TIER3_H
#define TIER3_H
#if defined( _WIN32 )
#pragma once
#endif
#include "tier2/tier2.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class IStudioRender; class IMatSystemSurface; class IDataCache; class IMDLCache; class IVideoServices; class IDmeMakefileUtils; class IPhysicsCollision; class ISoundEmitterSystemBase; class IVTex;
namespace vgui { class ISurface; class IVGui; class IInput; class IPanel; class ILocalize; class ISchemeManager; class ISystem; }
//-----------------------------------------------------------------------------
// These tier3 libraries must be set by any users of this library.
// They can be set by calling ConnectTier3Libraries.
// It is hoped that setting this, and using this library will be the common mechanism for
// allowing link libraries to access tier3 library interfaces
//-----------------------------------------------------------------------------
extern IStudioRender *g_pStudioRender; extern IStudioRender *studiorender; extern IMatSystemSurface *g_pMatSystemSurface; extern vgui::ISurface *g_pVGuiSurface; extern vgui::IInput *g_pVGuiInput; extern vgui::IVGui *g_pVGui; extern vgui::IPanel *g_pVGuiPanel; extern vgui::ILocalize *g_pVGuiLocalize; extern vgui::ISchemeManager *g_pVGuiSchemeManager; extern vgui::ISystem *g_pVGuiSystem; extern IDataCache *g_pDataCache; // FIXME: Should IDataCache be in tier2?
extern IMDLCache *g_pMDLCache; extern IMDLCache *mdlcache; extern IVideoServices *g_pVideo; extern IDmeMakefileUtils *g_pDmeMakefileUtils; extern IPhysicsCollision *g_pPhysicsCollision; extern ISoundEmitterSystemBase *g_pSoundEmitterSystem; extern IVTex *g_pVTex;
//-----------------------------------------------------------------------------
// Call this to connect to/disconnect from all tier 3 libraries.
// It's up to the caller to check the globals it cares about to see if ones are missing
//-----------------------------------------------------------------------------
void ConnectTier3Libraries( CreateInterfaceFn *pFactoryList, int nFactoryCount ); void DisconnectTier3Libraries();
//-----------------------------------------------------------------------------
// Helper empty implementation of an IAppSystem for tier2 libraries
//-----------------------------------------------------------------------------
template< class IInterface, int ConVarFlag = 0 > class CTier3AppSystem : public CTier2AppSystem< IInterface, ConVarFlag > { typedef CTier2AppSystem< IInterface, ConVarFlag > BaseClass;
public: CTier3AppSystem( bool bIsPrimaryAppSystem = true ) : BaseClass( bIsPrimaryAppSystem ) { }
virtual bool Connect( CreateInterfaceFn factory ) { if ( !BaseClass::Connect( factory ) ) return false;
if ( BaseClass::IsPrimaryAppSystem() ) { ConnectTier3Libraries( &factory, 1 ); } return true; }
virtual void Disconnect() { if ( BaseClass::IsPrimaryAppSystem() ) { DisconnectTier3Libraries(); } BaseClass::Disconnect(); } };
#endif // TIER3_H
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