Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef MENUBAR_H
#define MENUBAR_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Panel.h>
#include <utlvector.h>
namespace vgui {
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class MenuBar : public Panel { DECLARE_CLASS_SIMPLE( MenuBar, Panel );
public: MenuBar(Panel *parent, const char *panelName); ~MenuBar();
virtual void AddButton(MenuButton *button); // add button to end of menu list
virtual void AddMenu( const char *pButtonName, Menu *pMenu );
virtual void GetContentSize( int& w, int&h );
protected: virtual void OnKeyCodeTyped(KeyCode code); virtual void OnKeyTyped(wchar_t unichar); virtual void ApplySchemeSettings(IScheme *pScheme); virtual void PerformLayout(); virtual void Paint(); MESSAGE_FUNC( OnMenuClose, "MenuClose" ); MESSAGE_FUNC_INT( OnCursorEnteredMenuButton, "CursorEnteredMenuButton", VPanel);
private: CUtlVector<MenuButton *> m_pMenuButtons; int m_nRightEdge; };
} // namespace vgui
#endif // MENUBAR_H
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