Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef PHANDLE_H
#define PHANDLE_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/VGUI.h>
namespace vgui {
class Panel;
//-----------------------------------------------------------------------------
// Purpose: Safe pointer class for handling Panel or derived panel classes
//-----------------------------------------------------------------------------
class PHandle { public: PHandle() : m_iPanelID(INVALID_PANEL) {} //m_iSerialNumber(0), m_pListEntry(0) {}
Panel *Get(); Panel *Set( Panel *pPanel ); Panel *Set( HPanel hPanel );
operator Panel *() { return Get(); } Panel * operator ->() { return Get(); } Panel * operator = (Panel *pPanel) { return Set(pPanel); }
bool operator == (Panel *pPanel) { return (Get() == pPanel); } operator bool () { return Get() != 0; }
private: HPanel m_iPanelID; };
//-----------------------------------------------------------------------------
// Purpose: Safe pointer class to just convert between VPANEL's and PHandle
//-----------------------------------------------------------------------------
class VPanelHandle { public: VPanelHandle() : m_iPanelID(INVALID_PANEL) {}
VPANEL Get(); VPANEL Set( VPANEL pPanel );
operator VPANEL () { return Get(); } VPANEL operator = (VPANEL pPanel) { return Set(pPanel); }
bool operator == (VPANEL pPanel) { return (Get() == pPanel); } operator bool () { return Get() != 0; }
private: HPanel m_iPanelID; };
//-----------------------------------------------------------------------------
// Purpose: DHANDLE is a templated version of PHandle
//-----------------------------------------------------------------------------
template< class PanelType > class DHANDLE : public PHandle { public: PanelType *Get() { return (PanelType *)PHandle::Get(); } PanelType *Set( PanelType *pPanel ) { return (PanelType *)PHandle::Set(pPanel); } PanelType *Set( HPanel hPanel ) { return (PanelType *)PHandle::Set(hPanel); }
operator PanelType *() { return (PanelType *)PHandle::Get(); } PanelType * operator ->() { return (PanelType *)PHandle::Get(); } PanelType * operator = (PanelType *pPanel) { return (PanelType *)PHandle::Set(pPanel); } bool operator == (Panel *pPanel) { return (PHandle::Get() == pPanel); } operator bool () { return PHandle::Get() != NULL; } };
};
#endif // PHANDLE_H
|