Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Contains a list of files, determines their perforce status
//
// $NoKeywords: $
//===========================================================================//
#ifndef PERFORCEFILELIST_H
#define PERFORCEFILELIST_H
#ifdef _WIN32
#pragma once
#endif
#include "tier1/utlstring.h"
#include "tier1/UtlStringMap.h"
#include "vgui_controls/ListPanel.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
struct P4File_t;
namespace vgui { class ListPanel; }
namespace vgui {
//-----------------------------------------------------------------------------
// Contains a list of files, determines their perforce status
//-----------------------------------------------------------------------------
class PerforceFileList : public vgui::ListPanel { DECLARE_CLASS_SIMPLE( PerforceFileList, ListPanel );
public: // The context keyvalues are added to all messages sent by this dialog if they are specified
PerforceFileList( Panel *parent, const char *pPanelName ); ~PerforceFileList();
// Add a file to the file list. Note that this file may exist on disk or not
// and it may exist in perforce or not. It's specified as a full path on disk though.
// In the case where a file doesn't exist on disk, but it does exist in perforce
// specify where that file would appear on disk.
// This function returns the itemID of the added file
// If you already know the file exists or is a directory (or not), specify that in the call.
// -1 means autodetect whether the file exists or is a directory
int AddFile( const char *pFullPath, int nFileExists = -1, int nIsDirectory = -1 );
// Is a file already in the list?
bool IsFileInList( const char *pFullPath );
// Find the item ID associated with a particular file
int FindFile( const char *pFullPath );
// Remove all files from the list
void RemoveAllFiles();
// Refresh perforce information
void Refresh();
// Refresh perforce information manually
void RefreshPerforceState( int nItemID, bool bFileExists, P4File_t *pFileInfo );
// Is a particular list item a directory?
bool IsDirectoryItem( int nItemID );
// Returns the file associated with a particular item ID
const char *GetFile( int nItemID );
// Toggle showing deleted files or not
void ShowDeletedFiles( bool bShowDeletedFiles );
// Inherited from vgui::EditablePanel
virtual void ApplySchemeSettings( IScheme *pScheme ); virtual void OnMouseDoublePressed( MouseCode code );
/*
messages sent: "ItemDoubleClicked" // Called when an item is double-clicked
*/
protected: struct DirectoryInfo_t { CUtlString m_ClientSpec; CUtlVector< int > m_ItemIDs; };
// Add a file to the file list.
int AddFileToFileList( const char *pFullPath, bool bExistsOnDisk );
// Add a directory to the file list.
int AddDirectoryToFileList( const char *pFullPath, bool bExistsOnDisk );
// Add a directory to the directory list, returns client spec
void AddItemToDirectoryList( const char *pFullPath, int nItemID, bool bIsDirectory );
// Used to look up directories -> client specs
CUtlStringMap< DirectoryInfo_t > m_Directories;
// Show deleted files?
bool m_bShowDeletedFiles; };
} // namespace vgui
#endif // PERFORCEFILELIST_H
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