Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef PROPERTYPAGE_H
#define PROPERTYPAGE_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/EditablePanel.h>
#include <vgui_controls/PHandle.h>
namespace vgui {
//-----------------------------------------------------------------------------
// Purpose: Property page, as held by a set of property sheets
//-----------------------------------------------------------------------------
class PropertyPage : public EditablePanel { DECLARE_CLASS_SIMPLE( PropertyPage, EditablePanel );
public: PropertyPage(Panel *parent, const char *panelName); ~PropertyPage();
// Called when page is loaded. Data should be reloaded from document into controls.
MESSAGE_FUNC( OnResetData, "ResetData" );
// Called when the OK / Apply button is pressed. Changed data should be written into document.
MESSAGE_FUNC( OnApplyChanges, "ApplyChanges" );
// called when the page is shown/hidden
MESSAGE_FUNC( OnPageShow, "PageShow" ); MESSAGE_FUNC( OnPageHide, "PageHide" );
virtual void OnKeyCodeTyped(KeyCode code); virtual bool HasUserConfigSettings() { return true; }
virtual void SetVisible(bool state);
protected: // called to be notified of the tab button used to Activate this page
// if overridden this must be chained back to
MESSAGE_FUNC_PTR( OnPageTabActivated, "PageTabActivated", panel );
private: PHandle _pageTab; };
} // namespace vgui
#endif // PROPERTYPAGE_H
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