Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef ROTATINGPROGRESSBAR_H
#define ROTATINGPROGRESSBAR_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/VGUI.h>
#include <vgui_controls/Panel.h>
#include <vgui_controls/ProgressBar.h>
namespace vgui {
//-----------------------------------------------------------------------------
// Purpose: Progress Bar that rotates an image around its center
//-----------------------------------------------------------------------------
class RotatingProgressBar : public ProgressBar { DECLARE_CLASS_SIMPLE( RotatingProgressBar, ProgressBar );
public: RotatingProgressBar(Panel *parent, const char *panelName); ~RotatingProgressBar();
virtual void ApplySettings(KeyValues *inResourceData); virtual void ApplySchemeSettings(IScheme *pScheme);
void SetImage( const char *imageName );
protected: virtual void Paint(); virtual void PaintBackground(); virtual void OnTick();
private: int m_nTextureId; char *m_pszImageName;
float m_flStartRadians; float m_flEndRadians;
float m_flLastAngle;
float m_flTickDelay; float m_flApproachSpeed;
float m_flRotOriginX; float m_flRotOriginY;
float m_flRotatingX; float m_flRotatingY; float m_flRotatingWide; float m_flRotatingTall;
};
} // namespace vgui
#endif // ROTATINGPROGRESSBAR_H
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