Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef RECORDINGSESSIONBLOCKMANAGER_H
#define RECORDINGSESSIONBLOCKMANAGER_H
#ifdef _WIN32
#pragma once
#endif
//----------------------------------------------------------------------------------------
#include "baserecordingsessionblockmanager.h"
//----------------------------------------------------------------------------------------
class CClientRecordingSessionBlockManager : public CBaseRecordingSessionBlockManager { typedef CBaseRecordingSessionBlockManager BaseClass;
public: CClientRecordingSessionBlockManager( IReplayContext *pContext );
//
// CGenericPersistentManager
//
virtual CBaseRecordingSessionBlock *Create();
private: //
// CGenericPersistentManager
//
virtual IReplayContext *GetReplayContext() const;
//
// CBaseThinker
//
virtual float GetNextThinkTime() const; virtual void Think();
virtual bool ShouldLoadBlocks() const { return false; } };
//----------------------------------------------------------------------------------------
#endif // RECORDINGSESSIONBLOCKMANAGER_H
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