Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//----------------------------------------------------------------------------------------
#ifndef CL_SESSIONBLOCKDOWNLOADER_H
#define CL_SESSIONBLOCKDOWNLOADER_H
#ifdef _WIN32
#pragma once
#endif
//----------------------------------------------------------------------------------------
#include "utllinkedlist.h"
#include "cl_downloader.h"
#include "basethinker.h"
#include "replay/replayhandle.h"
//----------------------------------------------------------------------------------------
class CClientRecordingSession;
//----------------------------------------------------------------------------------------
//
// Downloads multiple session blocks concurrently and updates their status.
//
class CSessionBlockDownloader : public CBaseThinker, public IDownloadHandler { public: CSessionBlockDownloader();
void Shutdown(); void Think();
// If pSession is NULL, all remaining downloads will affected.
void AbortDownloadsAndCleanup( CClientRecordingSession *pSession );
private: bool AtMaxConcurrentDownloads() const;
//
// CBaseThinker
//
virtual float GetNextThinkTime() const;
//
// IDownloadHandler
//
virtual void OnConnecting( CHttpDownloader *pDownloader ); virtual void OnFetch( CHttpDownloader *pDownloader ); virtual void OnDownloadComplete( CHttpDownloader *pDownloader, const unsigned char *pData );
static int sm_nNumCurrentDownloads;
CUtlLinkedList< CHttpDownloader *, int > m_lstDownloaders; int m_nMaxBlock;
friend class CErrorSystem; };
//----------------------------------------------------------------------------------------
#endif // CL_SESSIONBLOCKDOWNLOADER_H
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