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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#include "replay_reconstructor.h"
#include "replay/replay.h"
#include "cl_recordingsessionblock.h"
#include "cl_recordingsession.h"
#include "cl_replaycontext.h"
#include "cl_replaymanager.h"
#include "UtlSortVector.h"
#include "demofile/demoformat.h"
#include "lzss.h"
#include "compression.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//----------------------------------------------------------------------------------------
class CReplay_LessFunc { public: bool Less( const CClientRecordingSessionBlock *pBlock1, const CClientRecordingSessionBlock *pBlock2, void *pCtx ) { return ( pBlock1->m_iReconstruction < pBlock2->m_iReconstruction ); } };
//----------------------------------------------------------------------------------------
bool Replay_Reconstruct( CReplay *pReplay, bool bDeleteBlocks/*=true*/ ) { // Get the session for the given replay
CClientRecordingSession *pSession = CL_CastSession( CL_GetRecordingSessionManager()->FindSession( pReplay->m_hSession ) ); if ( !pSession ) { CL_GetErrorSystem()->AddErrorFromTokenName( "#Replay_Err_Recon_BadSession" ); return false; }
// Dynamically load blocks for the session
pSession->LoadBlocksForSession();
// How many blocks needed
const int nNumBlocksNeeded = pReplay->m_iMaxSessionBlockRequired + 1;
// Enough blocks to proceed?
const CBaseRecordingSession::BlockContainer_t &vecAllBlocks = pSession->GetBlocks(); if ( vecAllBlocks.Count() < nNumBlocksNeeded ) { CL_GetErrorSystem()->AddErrorFromTokenName( "#Replay_Err_NotEnoughBlocksForReconstruction" ); return false; }
// Add needed blocks in sorted order
CUtlSortVector< const CClientRecordingSessionBlock *, CReplay_LessFunc > vecReplayBlocks; FOR_EACH_VEC( vecAllBlocks, i ) { const CClientRecordingSessionBlock *pCurBlock = CL_CastBlock( vecAllBlocks[ i ] );
// Don't add more blocks than are needed
if ( pCurBlock->m_iReconstruction >= nNumBlocksNeeded ) continue;
// Sorted insert
vecReplayBlocks.Insert( pCurBlock ); }
// Now we need to do an integrity check on all blocks
int iLastReconstructionIndex = 0; // All replay reconstruction will start with block 0
FOR_EACH_VEC( vecReplayBlocks, i ) { const CClientRecordingSessionBlock *pCurBlock = vecReplayBlocks[ i ];
// Haven't downloaded yet or failed to download for some reason?
if ( !pCurBlock->DownloadedSuccessfully() ) { CL_GetErrorSystem()->AddErrorFromTokenName( "#Replay_Err_Recon_BlocksNotDLd" ); return false; }
// Check against reconstruction indices and make sure the list is continuous
if ( pCurBlock->m_iReconstruction - iLastReconstructionIndex > 1 ) { CL_GetErrorSystem()->AddErrorFromTokenName( "#Replay_Err_Recon_NonContinuous" ); return false; }
// Cache for next iteration
iLastReconstructionIndex = pCurBlock->m_iReconstruction; }
// Open the target, reconstruction file - "<session_name>_<replay handle>.dem"
CUtlString strReconstructedFileFilename; strReconstructedFileFilename.Format( "%s%s_%i.dem", CL_GetReplayManager()->GetIndexPath(), pSession->m_strName.Get(), pReplay->GetHandle() ); FileHandle_t hReconstructedFile = g_pFullFileSystem->Open( strReconstructedFileFilename.Get(), "wb" ); if ( hReconstructedFile == FILESYSTEM_INVALID_HANDLE ) { CL_GetErrorSystem()->AddErrorFromTokenName( "#Replay_Err_Recon_OpenOutFile" ); return false; }
// Now that we have an ordered list of replays to reconstruct, create the mother file
bool bFailed = false; FOR_EACH_VEC( vecReplayBlocks, i ) { const CClientRecordingSessionBlock *pCurBlock = vecReplayBlocks[ i ];
// Open the partial file for the current replay
const char *pFilename = pCurBlock->m_szFullFilename; FileHandle_t hBlockFile = g_pFullFileSystem->Open( pFilename, "rb" ); if ( hBlockFile == FILESYSTEM_INVALID_HANDLE ) { CL_GetErrorSystem()->AddErrorFromTokenName( "#Replay_Err_Recon_BlockDNE" ); bFailed = true; break; }
int nSize = g_pFullFileSystem->Size( hBlockFile ); if ( nSize == 0 ) { CL_GetErrorSystem()->AddErrorFromTokenName( "#Replay_Err_Recon_ZeroLengthBlock" ); bFailed = true; break; }
char *pBuffer = (char *)new char[ nSize ]; if ( !pBuffer ) { CL_GetErrorSystem()->AddErrorFromTokenName( "#Replay_Err_Recon_OutOfMemory" ); bFailed = true; } else { // Read the file
if ( nSize != g_pFullFileSystem->Read( pBuffer, nSize, hBlockFile ) ) { CL_GetErrorSystem()->AddErrorFromTokenName( "#Replay_Err_Recon_FailedToRead" ); bFailed = true; } else { // Decompress if necessary
CompressorType_t nCompressorType = (CompressorType_t)pCurBlock->m_nCompressorType; if ( nCompressorType != COMPRESSORTYPE_INVALID ) { ICompressor *pCompressor = CreateCompressor( nCompressorType );
if ( !pCompressor ) { CL_GetErrorSystem()->AddErrorFromTokenName( "#Replay_Err_Recon_DecompressorCreate" ); bFailed = true; } else { const unsigned int nCompressedSize = nSize; unsigned int nUncompressedSize = pCurBlock->m_uUncompressedSize; char *pUncompressedBuffer = new char[ nUncompressedSize ];
if ( !pUncompressedBuffer ) { CL_GetErrorSystem()->AddErrorFromTokenName( "#Replay_Err_Recon_Alloc" ); bFailed = true; } else { if ( !nUncompressedSize ) { CL_GetErrorSystem()->AddErrorFromTokenName( "#Replay_Err_Recon_UncompressedSizeIsZero" ); bFailed = true; } else if ( !pCompressor->Decompress( pUncompressedBuffer, &nUncompressedSize, pBuffer, nCompressedSize ) ) { CL_GetErrorSystem()->AddErrorFromTokenName( "#Replay_Err_Recon_Decompression" ); bFailed = true; } }
if ( bFailed ) { delete [] pUncompressedBuffer; } else { // Overwrite buffer pointer and buffer size
pBuffer = pUncompressedBuffer; nSize = nUncompressedSize; }
// Free compressor
delete pCompressor; } }
// Append the read data to the mother file
if ( g_pFullFileSystem->Write( pBuffer, nSize, hReconstructedFile ) == nSize ) { g_pFullFileSystem->Close( hBlockFile ); } else { CL_GetErrorSystem()->AddErrorFromTokenName( "#Replay_Err_Recon_FailedToWrite" ); bFailed = true; } } }
// Free
delete [] pBuffer; }
if ( !bFailed ) { // Add dem_stop - embed the calculated end tick
const int nLengthInTicks = g_pEngine->TimeToTicks( pReplay->m_flLength ); int nLastTick = 0; if ( nLengthInTicks > 0 ) { nLastTick = pReplay->m_nSpawnTick + nLengthInTicks; } unsigned char szEndTickBuf[4]; *( (int32 *)szEndTickBuf ) = nLastTick; unsigned char szStopBuf[] = { dem_stop, szEndTickBuf[0], szEndTickBuf[1], szEndTickBuf[2], szEndTickBuf[3], 0 }; int nStopSize = sizeof( szStopBuf ); if ( g_pFullFileSystem->Write( szStopBuf, nStopSize, hReconstructedFile ) != nStopSize ) { Warning( "Replay: Failed to write stop bits to reconstructed replay file \"%s\"\n", strReconstructedFileFilename.Get() ); // Should still run fine
}
// Save reconstructed filename, which will serve to indicate whether the
// replay's been successfully reconstructed or not.
pReplay->m_strReconstructedFilename = strReconstructedFileFilename;
// Mark the replay for flush
CL_GetReplayManager()->FlagForFlush( pReplay, true );
// Delete blocks - removes from session, session block manager, and from disk if no other replays are depending on them.
if ( bDeleteBlocks ) { pSession->DeleteBlocks(); } }
// Close reconstructed file
g_pFullFileSystem->Close( hReconstructedFile );
return true; }
//----------------------------------------------------------------------------------------
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