Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef SESSIONINFOHEADER_H
#define SESSIONINFOHEADER_H
#ifdef _WIN32
#pragma once
#endif
//----------------------------------------------------------------------------------------
#include "replay/shared_defs.h"
#include "compression.h"
#include "strtools.h"
//----------------------------------------------------------------------------------------
#define SESSION_INFO_VERSION 1
//----------------------------------------------------------------------------------------
struct SessionInfoHeader_t { inline SessionInfoHeader_t() { V_memset( this, 0, sizeof( SessionInfoHeader_t ) ); m_nCompressorType = COMPRESSORTYPE_INVALID; m_uVersion = SESSION_INFO_VERSION; }
//
// Session info files may be around for days, during which this format may change - so
// we need to be careful not to break it.
//
// Therefore, any changes to data here should be reflected in the size of m_aUnused.
//
uint8 m_uVersion; char m_szSessionName[MAX_SESSIONNAME_LENGTH]; // Name of session
bool m_bRecording; // Is this session currenty recording?
int32 m_nNumBlocks; // # blocks in the session so far if recording, or total if not recording
CompressorType_t m_nCompressorType; // COMPRESSORTYPE_INVALID if header is not compressed
uint8 m_aHash[16]; // MD5 digest on payload
uint32 m_uPayloadSize; // Size of the payload - the compressed payload if it's compressed
uint32 m_uPayloadSizeUC; // Size of the uncompressed payload, if its compressed, otherwise 0
uint8 m_aUnused[128]; };
//----------------------------------------------------------------------------------------
bool ReadSessionInfoHeader( const void *pBuf, int nBufSize, SessionInfoHeader_t &outHeader );
//----------------------------------------------------------------------------------------
#endif // SESSIONINFOHEADER_H
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