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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#include "sv_replaycontext.h"
#include "replay/shared_defs.h" // BUILD_CURL defined here
#include "sv_sessionrecorder.h"
#include "sv_fileservercleanup.h"
#include "sv_recordingsession.h"
#include "sv_publishtest.h"
#include "replaysystem.h"
#include "icommandline.h"
#if BUILD_CURL
#include "curl/curl.h"
#endif
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//----------------------------------------------------------------------------------------
#undef CreateEvent
//----------------------------------------------------------------------------------------
CServerReplayContext::CServerReplayContext() : m_pSessionRecorder( NULL ), m_pFileserverCleaner( NULL ), m_bShouldAbortRecording( false ), m_flConVarSanityCheckTime( 0.0f ) { }
CServerReplayContext::~CServerReplayContext() { delete m_pSessionRecorder; delete m_pFileserverCleaner; }
bool CServerReplayContext::Init( CreateInterfaceFn fnFactory ) { #if BUILD_CURL
// Initialize cURL - in windows, this will init the winsock stuff.
curl_global_init( CURL_GLOBAL_ALL ); #endif
m_pShared = new CSharedReplayContext( this );
m_pShared->m_strSubDir = GetServerSubDirName(); m_pShared->m_pRecordingSessionManager = new CServerRecordingSessionManager( this ); m_pShared->m_pRecordingSessionBlockManager = new CServerRecordingSessionBlockManager( this ); m_pShared->m_pErrorSystem = new CErrorSystem( this );
m_pShared->Init( fnFactory );
// Create directory for temp files
CFmtStr fmtTmpDir( "%s%s", SV_GetBasePath(), SUBDIR_TMP ); g_pFullFileSystem->CreateDirHierarchy( fmtTmpDir.Access() );
// Remove any extraneous files from the temp directory
CleanTmpDir();
m_pSessionRecorder = new CSessionRecorder(); m_pSessionRecorder->Init();
m_pFileserverCleaner = new CFileserverCleaner();
return true; }
void CServerReplayContext::CleanTmpDir() { int nFilesRemoved = 0;
Log( "Cleaning files from temp dir, \"%s\" ...", SV_GetTmpDir() );
FileFindHandle_t hFind; CFmtStr fmtPath( "%s*", SV_GetTmpDir() ); const char *pFilename = g_pFullFileSystem->FindFirst( fmtPath.Access(), &hFind ); while ( pFilename ) { if ( pFilename[0] != '.' ) { // Remove the file
CFmtStr fmtFullFilename( "%s%s", SV_GetTmpDir(), pFilename ); g_pFullFileSystem->RemoveFile( fmtFullFilename.Access() );
++nFilesRemoved; }
// Get next file
pFilename = g_pFullFileSystem->FindNext( hFind ); }
if ( nFilesRemoved ) { Log( "%i %s removed.\n", nFilesRemoved, nFilesRemoved == 1 ? "file" : "files" ); } else { Log( "no files removed.\n" ); } }
void CServerReplayContext::Shutdown() { m_pShared->Shutdown();
#if BUILD_CURL
// Shutdown cURL
curl_global_cleanup(); #endif
}
void CServerReplayContext::Think() { ConVarSanityThink();
if ( !g_pReplay->IsReplayEnabled() ) return;
if ( m_bShouldAbortRecording ) { g_pBlockSpewer->PrintBlockStart(); g_pBlockSpewer->PrintMsg( "Replay recording shutting down due to publishing error! Recording will begin" ); g_pBlockSpewer->PrintMsg( "at the beginning of the next round, but may fail again." ); g_pBlockSpewer->PrintBlockEnd();
// Shutdown recording
m_pSessionRecorder->AbortCurrentSessionRecording();
m_bShouldAbortRecording = false; }
m_pShared->Think(); }
void CServerReplayContext::ConVarSanityThink() { if ( m_flConVarSanityCheckTime == 0.0f ) return;
DoSanityCheckNow(); }
void CServerReplayContext::UpdateFileserverIPFromHostname( const char *pHostname ) { if ( !g_pEngine->NET_GetHostnameAsIP( pHostname, m_szFileserverIP, sizeof( m_szFileserverIP ) ) ) { V_strcpy( m_szFileserverIP, "0.0.0.0" ); Log( "ERROR: Could not resolve fileserver hostname \"%s\" !\n", pHostname ); return; }
Log( "Cached resolved fileserver hostname to IP address: \"%s\" -> \"%s\"\n", pHostname, m_szFileserverIP ); }
void CServerReplayContext::UpdateFileserverProxyIPFromHostname( const char *pHostname ) { if ( !g_pEngine->NET_GetHostnameAsIP( pHostname, m_szFileserverProxyIP, sizeof( m_szFileserverProxyIP ) ) ) { V_strcpy( m_szFileserverProxyIP, "0.0.0.0" ); Log( "ERROR: Could not resolve fileserver proxy hostname \"%s\" !\n", pHostname ); return; }
Log( "Cached resolved fileserver proxy hostname to IP address: \"%s\" -> \"%s\"\n", pHostname, m_szFileserverProxyIP ); }
void CServerReplayContext::DoSanityCheckNow() { // Check now?
if ( m_flConVarSanityCheckTime <= g_pEngine->GetHostTime() ) { // Reset
m_flConVarSanityCheckTime = 0.0f;
g_pBlockSpewer->PrintBlockStart();
extern ConVar replay_enable; if ( replay_enable.GetBool() ) { // Test publish
const bool bPublishResult = SV_DoTestPublish();
g_pBlockSpewer->PrintEmptyLine();
if ( bPublishResult ) { g_pBlockSpewer->PrintEmptyLine(); g_pBlockSpewer->PrintEmptyLine(); g_pBlockSpewer->PrintMsg( "SUCCESS - REPLAY IS ENABLED!" ); g_pBlockSpewer->PrintEmptyLine(); g_pBlockSpewer->PrintMsg( "A 'changelevel' or 'map' is required - recording will" ); g_pBlockSpewer->PrintMsg( "begin at the start of the next round." ); g_pBlockSpewer->PrintEmptyLine(); } else { replay_enable.SetValue( 0 );
g_pBlockSpewer->PrintEmptyLine(); g_pBlockSpewer->PrintMsg( "FAILURE - REPLAY DISABLED! \"replay_enable\" is now 0." ); g_pBlockSpewer->PrintEmptyLine(); g_pBlockSpewer->PrintEmptyLine(); g_pBlockSpewer->PrintMsg( "Address any failures above and re-exec replay.cfg." ); } }
g_pBlockSpewer->PrintBlockEnd(); } }
void CServerReplayContext::FlagForConVarSanityCheck() { m_flConVarSanityCheckTime = g_pEngine->GetHostTime() + 0.2f; }
IGameEvent *CServerReplayContext::CreateReplaySessionInfoEvent() { IGameEvent *pEvent = g_pGameEventManager->CreateEvent( "replay_sessioninfo", true ); if ( !pEvent ) return NULL;
extern ConVar replay_block_dump_interval;
// Fill event
pEvent->SetString( "sn", m_pShared->m_pRecordingSessionManager->GetCurrentSessionName() ); pEvent->SetInt( "di", replay_block_dump_interval.GetInt() ); pEvent->SetInt( "cb", m_pShared->m_pRecordingSessionManager->GetCurrentSessionBlockIndex() ); pEvent->SetInt( "st", m_pSessionRecorder->GetCurrentRecordingStartTick() );
return pEvent; }
IReplaySessionRecorder *CServerReplayContext::GetSessionRecorder() { return g_pServerReplayContext->m_pSessionRecorder; }
const char *CServerReplayContext::GetLocalFileServerPath() const { static char s_szBuf[MAX_OSPATH]; extern ConVar replay_local_fileserver_path;
// Fix up the path name - NOTE: We intentionally avoid calling V_FixupPathName(), which
// pushes the entire output string to lower case.
V_strncpy( s_szBuf, replay_local_fileserver_path.GetString(), sizeof( s_szBuf ) ); V_FixSlashes( s_szBuf ); V_RemoveDotSlashes( s_szBuf ); V_FixDoubleSlashes( s_szBuf );
V_StripTrailingSlash( s_szBuf ); V_AppendSlash( s_szBuf, sizeof( s_szBuf ) ); return s_szBuf; }
void CServerReplayContext::CreateSessionOnClient( int nClientSlot ) { // If we have a session (i.e. if we're recording)
if ( SV_GetRecordingSessionInProgress() ) { // Create the session on the client
IGameEvent *pSessionInfoEvent = CreateReplaySessionInfoEvent(); g_pReplay->SV_SendReplayEvent( pSessionInfoEvent, nClientSlot ); } }
const char *CServerReplayContext::GetServerSubDirName() const { const char *pSubDirName = CommandLine()->ParmValue( "-replayserverdir" ); if ( !pSubDirName || !pSubDirName[0] ) { Msg( "No '-replayserverdir' parameter found - using default replay folder.\n" ); return SUBDIR_SERVER; }
Msg( "\n** Using custom replay dir name: \"%s%c%s\"\n\n", SUBDIR_REPLAY, CORRECT_PATH_SEPARATOR, pSubDirName );
return pSubDirName; }
void CServerReplayContext::ReportErrorsToUser( wchar_t *pErrorText ) { char szErrorText[4096]; g_pVGuiLocalize->ConvertUnicodeToANSI( pErrorText, szErrorText, sizeof( szErrorText ) );
static Color s_clrRed( 255, 0, 0 ); Warning( "\n-----------------------------------------------\n" ); Warning( "%s", szErrorText ); Warning( "-----------------------------------------------\n\n" ); }
void CServerReplayContext::OnPublishFailed() { // Don't report publish failure and shutdown publishing more than once per session.
if ( !m_pSessionRecorder->RecordingAborted() ) { m_bShouldAbortRecording = true; } }
//----------------------------------------------------------------------------------------
CServerRecordingSession *SV_GetRecordingSessionInProgress() { return SV_CastSession( SV_GetRecordingSessionManager()->GetRecordingSessionInProgress() ); }
const char *SV_GetTmpDir() { return Replay_va( "%s%s%c", SV_GetBasePath(), SUBDIR_TMP, CORRECT_PATH_SEPARATOR ); }
bool SV_IsOffloadingEnabled() { return false; }
bool SV_RunJobToCompletion( CJob *pJob ) { return RunJobToCompletion( SV_GetThreadPool(), pJob ); }
//----------------------------------------------------------------------------------------
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