Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef SV_SESSIONBLOCKPUBLISHER_H
#define SV_SESSIONBLOCKPUBLISHER_H
#ifdef _WIN32
#pragma once
#endif
//----------------------------------------------------------------------------------------
#include "sv_filepublish.h"
#include "replay/replayhandle.h"
//----------------------------------------------------------------------------------------
class CServerRecordingSession; class CServerRecordingSessionBlock; class CSessionInfoPublisher; class IDemoBuffer;
//----------------------------------------------------------------------------------------
class CSessionBlockPublisher : public IPublishCallbackHandler { public: CSessionBlockPublisher( CServerRecordingSession *pSession, CSessionInfoPublisher *pSessionInfoPublisher ); ~CSessionBlockPublisher();
void Think(); // Called explicitly
// Finish any publish jobs synchronously
void PublishAllSynchronous();
// Abort any publishing
void AbortPublish();
// Have all publish job completed?
bool IsDone() const;
// This will flag this publish manager as recording
void OnStartRecording();
// This will write out and publish any final session block
void OnStopRecord( bool bAborting );
// Get the handle for the associated session
ReplayHandle_t GetSessionHandle() const;
#ifdef _DEBUG
void Validate(); #endif
private: //
// IPublishCallback
//
virtual void OnPublishComplete( const IFilePublisher *pPublisher, void *pUserData ); virtual void OnPublishAborted( const IFilePublisher *pPublisher ); virtual void AdjustHeader( const IFilePublisher *pPublisher, void *pHeaderData ) {}
void PublishBlock( CServerRecordingSessionBlock *pBlock );
void WriteAndPublishSessionBlock(); void PublishThink(); void WriteSessionBlockThink(); void SessionLockThink(); void GatherBlockData( uint8 *pSessionBuffer, int nSessionBufferSize, CServerRecordingSessionBlock *pBlock, unsigned char **ppBlockData, int *pBlockSize ); CServerRecordingSessionBlock *FindBlockFromPublisher( const IFilePublisher *pPublisher );
float m_flLastBlockWriteTime; int m_nDumpInterval; CUtlLinkedList< CServerRecordingSessionBlock *, int > m_lstPublishingBlocks;
CServerRecordingSession *m_pSession; CSessionInfoPublisher *m_pSessionInfoPublisher; };
//----------------------------------------------------------------------------------------
#endif // SV_SESSIONBLOCKPUBLISHER_H
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