Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#include "thinkmanager.h"
#include "ithinker.h"
#include "replay/ienginereplay.h"
#include "replay_dbg.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//----------------------------------------------------------------------------------------
extern IEngineReplay *g_pEngine;
//----------------------------------------------------------------------------------------
void CThinkManager::AddThinker( IThinker *pThinker ) { Assert( m_lstManagers.Find( pThinker ) == m_lstManagers.InvalidIndex() ); m_lstManagers.AddToTail( pThinker ); }
void CThinkManager::RemoveThinker( IThinker *pThinker ) { int it = m_lstManagers.Find( pThinker ); Assert( it != m_lstManagers.InvalidIndex() ); m_lstManagers.Remove( it ); }
void CThinkManager::Think() { FOR_EACH_LL( m_lstManagers, i ) { IThinker *pCurThinker = m_lstManagers[ i ]; if ( !pCurThinker->ShouldThink() ) continue;
pCurThinker->Think(); pCurThinker->PostThink(); } }
//----------------------------------------------------------------------------------------
static CThinkManager s_ThinkManager; IThinkManager *g_pThinkManager = &s_ThinkManager;
//----------------------------------------------------------------------------------------
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