Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef MODWIZARD_FINISHED_H
#define MODWIZARD_FINISHED_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/WizardSubPanel.h>
#include <vgui_controls/Label.h>
#include <vgui_controls/CheckButton.h>
// --------------------------------------------------------------------------------------------------------------------- //
// CreateModWizard sub panel 1.
// This panel just tells them about the wizard and what it's going to do, and gives them a chance to cancel.
// --------------------------------------------------------------------------------------------------------------------- //
namespace vgui {
class CModWizardSubPanel_Finished : public WizardSubPanel { public: typedef WizardSubPanel BaseClass;
public: CModWizardSubPanel_Finished( Panel *parent, const char *panelName );
void GetReady( const char *pOutputDirName ); virtual WizardSubPanel* GetNextSubPanel(); virtual void OnDisplayAsNext(); virtual void PerformLayout(); virtual bool OnFinishButton();
private: Label *m_pFinishedText; CheckButton *m_pOpenReadme; char m_OutputDirName[MAX_PATH]; // c:\mymod
};
}
#endif // MODWIZARD_FINISHED_H
|