Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef MEDIABROWSERDIALOG_H
#define MEDIABROWSERDIALOG_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Frame.h>
#include <vgui_controls/ImageList.h>
#include <vgui_controls/SectionedListPanel.h>
#include <vgui_controls/PHandle.h>
#include <FileSystem.h>
#include "vgui/mousecode.h"
#include "vgui/IScheme.h"
#include "configs.h"
//-----------------------------------------------------------------------------
// Purpose: Main dialog for media browser
//-----------------------------------------------------------------------------
class CSDKLauncherDialog : public vgui::Frame { typedef vgui::Frame BaseClass;
public: DECLARE_CLASS_SIMPLE( CSDKLauncherDialog, vgui::Frame );
CSDKLauncherDialog(vgui::Panel *parent, const char *name); virtual ~CSDKLauncherDialog();
void PopulateCurrentGameCombo( bool bSelectLast ); void PopulateCurrentEngineCombo( bool bSelectLast ); void Launch( int hActiveListItem, bool bForce ); void RefreshConfigs( void ); void SetCurrentGame( const char* pcCurrentGame );
protected:
virtual void OnClose(); virtual void OnCommand( const char *command );
private:
void ResetConfigs( void ); bool ParseConfigs( CUtlVector<CGameConfig*> &configs ); void PopulateMediaList(); void GetEngineVersion(char* pcEngineVer, int nSize); void SetEngineVersion(const char *pcEngineVer);
MESSAGE_FUNC_INT( OnItemDoubleLeftClick, "ItemDoubleLeftClick", itemID ); MESSAGE_FUNC_INT( OnItemContextMenu, "ItemContextMenu", itemID ); MESSAGE_FUNC_PARAMS( OnTextChanged, "TextChanged", pkv );
private:
vgui::ImageList *m_pImageList; vgui::SectionedListPanel *m_pMediaList; vgui::Menu *m_pContextMenu; vgui::ComboBox *m_pCurrentGameCombo; vgui::ComboBox *m_pCurrentEngineCombo; };
extern CSDKLauncherDialog *g_pSDKLauncherDialog;
#endif // MEDIABROWSERDIALOG_H
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