Team Fortress 2 Source Code as on 22/4/2020
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73 lines
1.7 KiB

  1. //Microsoft Developer Studio generated resource script.
  2. //
  3. #include "resource.h"
  4. #define APSTUDIO_READONLY_SYMBOLS
  5. /////////////////////////////////////////////////////////////////////////////
  6. //
  7. // Generated from the TEXTINCLUDE 2 resource.
  8. //
  9. #include "afxres.h"
  10. /////////////////////////////////////////////////////////////////////////////
  11. #undef APSTUDIO_READONLY_SYMBOLS
  12. /////////////////////////////////////////////////////////////////////////////
  13. // English (U.S.) resources
  14. #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
  15. #ifdef _WIN32
  16. LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
  17. #pragma code_page(1252)
  18. #endif //_WIN32
  19. /////////////////////////////////////////////////////////////////////////////
  20. //
  21. // Icon
  22. //
  23. // Icon with lowest ID value placed first to ensure application icon
  24. // remains consistent on all systems.
  25. IDI_ICON1 ICON DISCARDABLE "steam.ico"
  26. IDI_ICON2 ICON DISCARDABLE "icon2.ico"
  27. #ifdef APSTUDIO_INVOKED
  28. /////////////////////////////////////////////////////////////////////////////
  29. //
  30. // TEXTINCLUDE
  31. //
  32. 1 TEXTINCLUDE DISCARDABLE
  33. BEGIN
  34. "resource.h\0"
  35. END
  36. 2 TEXTINCLUDE DISCARDABLE
  37. BEGIN
  38. "#include ""afxres.h""\r\n"
  39. "\0"
  40. END
  41. 3 TEXTINCLUDE DISCARDABLE
  42. BEGIN
  43. "\r\n"
  44. "\0"
  45. END
  46. #endif // APSTUDIO_INVOKED
  47. #endif // English (U.S.) resources
  48. /////////////////////////////////////////////////////////////////////////////
  49. #ifndef APSTUDIO_INVOKED
  50. /////////////////////////////////////////////////////////////////////////////
  51. //
  52. // Generated from the TEXTINCLUDE 3 resource.
  53. //
  54. /////////////////////////////////////////////////////////////////////////////
  55. #endif // not APSTUDIO_INVOKED