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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "pch_serverbrowser.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CFavoriteGames::CFavoriteGames(vgui::Panel *parent) : CBaseGamesPage(parent, "FavoriteGames", eFavoritesServer ) { m_bRefreshOnListReload = false; }
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CFavoriteGames::~CFavoriteGames() { }
//-----------------------------------------------------------------------------
// Purpose: loads favorites list from disk
//-----------------------------------------------------------------------------
void CFavoriteGames::LoadFavoritesList() { if ( steamapicontext->SteamMatchmaking() && steamapicontext->SteamMatchmaking()->GetFavoriteGameCount() == 0 ) { // set empty message
m_pGameList->SetEmptyListText("#ServerBrowser_NoFavoriteServers"); } else { m_pGameList->SetEmptyListText("#ServerBrowser_NoInternetGamesResponded");
}
if ( m_bRefreshOnListReload ) { m_bRefreshOnListReload = false; StartRefresh(); } }
//-----------------------------------------------------------------------------
// Purpose: returns true if the game list supports the specified ui elements
//-----------------------------------------------------------------------------
bool CFavoriteGames::SupportsItem(InterfaceItem_e item) { switch (item) { case FILTERS: case ADDSERVER: return true;
case ADDCURRENTSERVER: return !IsSteam() && BFiltersVisible(); case GETNEWLIST: default: return false; } }
//-----------------------------------------------------------------------------
// Purpose: called when the current refresh list is complete
//-----------------------------------------------------------------------------
void CFavoriteGames::RefreshComplete( HServerListRequest hReq, EMatchMakingServerResponse response ) { SetRefreshing(false); if ( steamapicontext->SteamMatchmaking() && steamapicontext->SteamMatchmaking()->GetFavoriteGameCount() == 0 ) { // set empty message
m_pGameList->SetEmptyListText("#ServerBrowser_NoFavoriteServers"); } else { m_pGameList->SetEmptyListText("#ServerBrowser_NoInternetGamesResponded");
} m_pGameList->SortList();
BaseClass::RefreshComplete( hReq, response ); }
//-----------------------------------------------------------------------------
// Purpose: opens context menu (user right clicked on a server)
//-----------------------------------------------------------------------------
void CFavoriteGames::OnOpenContextMenu(int itemID) { CServerContextMenu *menu = ServerBrowserDialog().GetContextMenu(GetActiveList());
// get the server
int serverID = GetSelectedServerID();
if ( serverID != -1 ) { // Activate context menu
menu->ShowMenu(this, serverID, true, true, true, false); menu->AddMenuItem("RemoveServer", "#ServerBrowser_RemoveServerFromFavorites", new KeyValues("RemoveFromFavorites"), this); } else { // no selected rows, so don't display default stuff in menu
menu->ShowMenu( this,(uint32)-1, false, false, false, false ); } menu->AddMenuItem("AddServerByName", "#ServerBrowser_AddServerByIP", new KeyValues("AddServerByName"), this); }
//-----------------------------------------------------------------------------
// Purpose: removes a server from the favorites
//-----------------------------------------------------------------------------
void CFavoriteGames::OnRemoveFromFavorites() { if ( !steamapicontext->SteamMatchmakingServers() || !steamapicontext->SteamMatchmaking() ) return;
// iterate the selection
for ( int iGame = 0; iGame < m_pGameList->GetSelectedItemsCount(); iGame++ ) { int itemID = m_pGameList->GetSelectedItem( iGame ); int serverID = m_pGameList->GetItemData(itemID)->userData; gameserveritem_t *pServer = steamapicontext->SteamMatchmakingServers()->GetServerDetails( m_hRequest, serverID ); if ( pServer ) { steamapicontext->SteamMatchmaking()->RemoveFavoriteGame( pServer->m_nAppID, pServer->m_NetAdr.GetIP(), pServer->m_NetAdr.GetConnectionPort(), pServer->m_NetAdr.GetQueryPort(), k_unFavoriteFlagFavorite ); } }
UpdateStatus(); InvalidateLayout(); Repaint(); }
//-----------------------------------------------------------------------------
// Purpose: Adds a server by IP address
//-----------------------------------------------------------------------------
void CFavoriteGames::OnAddServerByName() { // open the add server dialog
CDialogAddServer *dlg = new CDialogAddServer( &ServerBrowserDialog(), this ); dlg->MoveToCenterOfScreen(); dlg->DoModal(); }
//-----------------------------------------------------------------------------
// Purpose: Adds the currently connected server to the list
//-----------------------------------------------------------------------------
void CFavoriteGames::OnAddCurrentServer() { gameserveritem_t *pConnected = ServerBrowserDialog().GetCurrentConnectedServer();
if ( pConnected && steamapicontext->SteamMatchmaking() ) { steamapicontext->SteamMatchmaking()->AddFavoriteGame( pConnected->m_nAppID, pConnected->m_NetAdr.GetIP(), pConnected->m_NetAdr.GetConnectionPort(), pConnected->m_NetAdr.GetQueryPort(), k_unFavoriteFlagFavorite, time( NULL ) ); m_bRefreshOnListReload = true;
if ( GameSupportsReplay() ) { // send command to propagate to the client so the client can send it on to the GC
char command[ 256 ]; Q_snprintf( command, Q_ARRAYSIZE( command ), "rfgc %s\n", pConnected->m_NetAdr.GetConnectionAddressString() ); g_pRunGameEngine->AddTextCommand( command ); } } }
//-----------------------------------------------------------------------------
// Purpose: Parse posted messages
//
//-----------------------------------------------------------------------------
void CFavoriteGames::OnCommand(const char *command) { if (!Q_stricmp(command, "AddServerByName")) { OnAddServerByName(); } else if (!Q_stricmp(command, "AddCurrentServer" )) { OnAddCurrentServer(); } else { BaseClass::OnCommand(command); } }
//-----------------------------------------------------------------------------
// Purpose: enables adding server
//-----------------------------------------------------------------------------
void CFavoriteGames::OnConnectToGame() { m_pAddCurrentServer->SetEnabled( true ); }
//-----------------------------------------------------------------------------
// Purpose: disables adding current server
//-----------------------------------------------------------------------------
void CFavoriteGames::OnDisconnectFromGame( void ) { m_pAddCurrentServer->SetEnabled( false ); }
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