Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef IGAMELIST_H
#define IGAMELIST_H
#ifdef _WIN32
#pragma once
#endif
class gameserveritem_t; #if defined( STEAM )
#include "steam2common.h"
#include "FindSteam2Servers.h"
#else
#include "steamcommon.h"
#include "FindSteamServers.h"
#endif
#include "netadr.h"
typedef enum { SERVERVERSION_SAME_VERSION = 0, SERVERVERSION_SERVER_OLD, SERVERVERSION_SERVER_NEWER } SERVERVERSION;
struct serverdisplay_t { serverdisplay_t() { m_iListID = -1; m_iServerID = -1; m_bDoNotRefresh = true; } int m_iListID; // the VGUI2 list panel index for displaying this server
int m_iServerID; // the matchmaking interface index for this server
bool m_bDoNotRefresh; bool operator==( const serverdisplay_t &rhs ) const { return rhs.m_iServerID == m_iServerID; }
};
//-----------------------------------------------------------------------------
// Purpose: Interface to accessing a game list
//-----------------------------------------------------------------------------
class IGameList { public:
enum InterfaceItem_e { FILTERS, GETNEWLIST, ADDSERVER, ADDCURRENTSERVER, };
// returns true if the game list supports the specified ui elements
virtual bool SupportsItem(InterfaceItem_e item) = 0;
// starts the servers refreshing
virtual void StartRefresh() = 0;
// gets a new server list
virtual void GetNewServerList() = 0;
// stops current refresh/GetNewServerList()
virtual void StopRefresh() = 0;
// returns true if the list is currently refreshing servers
virtual bool IsRefreshing() = 0;
// gets information about specified server
virtual gameserveritem_t *GetServer(unsigned int serverID) = 0;
// called when Connect button is pressed
virtual void OnBeginConnect() = 0;
// invalid server index
virtual int GetInvalidServerListID() = 0;
// Get code to use for tracking how people are connecting to servers
virtual const char *GetConnectCode() = 0; };
#endif // IGAMELIST_H
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