Team Fortress 2 Source Code as on 22/4/2020
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157 lines
4.6 KiB

  1. # Microsoft Developer Studio Project File - Name="caveview" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 6.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Application" 0x0101
  5. CFG=caveview - Win32 Debug
  6. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  7. !MESSAGE use the Export Makefile command and run
  8. !MESSAGE
  9. !MESSAGE NMAKE /f "caveview.mak".
  10. !MESSAGE
  11. !MESSAGE You can specify a configuration when running NMAKE
  12. !MESSAGE by defining the macro CFG on the command line. For example:
  13. !MESSAGE
  14. !MESSAGE NMAKE /f "caveview.mak" CFG="caveview - Win32 Debug"
  15. !MESSAGE
  16. !MESSAGE Possible choices for configuration are:
  17. !MESSAGE
  18. !MESSAGE "caveview - Win32 Release" (based on "Win32 (x86) Application")
  19. !MESSAGE "caveview - Win32 Debug" (based on "Win32 (x86) Application")
  20. !MESSAGE
  21. # Begin Project
  22. # PROP AllowPerConfigDependencies 0
  23. # PROP Scc_ProjName ""
  24. # PROP Scc_LocalPath ""
  25. CPP=cl.exe
  26. MTL=midl.exe
  27. RSC=rc.exe
  28. !IF "$(CFG)" == "caveview - Win32 Release"
  29. # PROP BASE Use_MFC 0
  30. # PROP BASE Use_Debug_Libraries 0
  31. # PROP BASE Output_Dir "Release"
  32. # PROP BASE Intermediate_Dir "Release"
  33. # PROP BASE Target_Dir ""
  34. # PROP Use_MFC 0
  35. # PROP Use_Debug_Libraries 0
  36. # PROP Output_Dir "Release"
  37. # PROP Intermediate_Dir "Release"
  38. # PROP Ignore_Export_Lib 0
  39. # PROP Target_Dir ""
  40. # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
  41. # ADD CPP /nologo /MD /W3 /WX /GX /Zd /O2 /I "../.." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FD /c
  42. # SUBTRACT CPP /YX
  43. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  44. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  45. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  46. # ADD RSC /l 0x409 /d "NDEBUG"
  47. BSC32=bscmake.exe
  48. # ADD BASE BSC32 /nologo
  49. # ADD BSC32 /nologo
  50. LINK32=link.exe
  51. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
  52. # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib sdl2.lib opengl32.lib glu32.lib winmm.lib sdl2_mixer.lib advapi32.lib /nologo /subsystem:windows /debug /machine:I386
  53. # SUBTRACT LINK32 /map
  54. !ELSEIF "$(CFG)" == "caveview - Win32 Debug"
  55. # PROP BASE Use_MFC 0
  56. # PROP BASE Use_Debug_Libraries 1
  57. # PROP BASE Output_Dir "Debug"
  58. # PROP BASE Intermediate_Dir "Debug"
  59. # PROP BASE Target_Dir ""
  60. # PROP Use_MFC 0
  61. # PROP Use_Debug_Libraries 1
  62. # PROP Output_Dir "Debug"
  63. # PROP Intermediate_Dir "Debug"
  64. # PROP Ignore_Export_Lib 0
  65. # PROP Target_Dir ""
  66. # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
  67. # ADD CPP /nologo /MDd /W3 /WX /Gm /GX /Zi /Od /I "../.." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FD /GZ /c
  68. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  69. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  70. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  71. # ADD RSC /l 0x409 /d "_DEBUG"
  72. BSC32=bscmake.exe
  73. # ADD BASE BSC32 /nologo
  74. # ADD BSC32 /nologo
  75. LINK32=link.exe
  76. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
  77. # ADD LINK32 kernel32.lib user32.lib gdi32.lib advapi32.lib winspool.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib sdl2.lib opengl32.lib glu32.lib winmm.lib sdl2_mixer.lib /nologo /subsystem:windows /incremental:no /debug /machine:I386 /pdbtype:sept
  78. !ENDIF
  79. # Begin Target
  80. # Name "caveview - Win32 Release"
  81. # Name "caveview - Win32 Debug"
  82. # Begin Source File
  83. SOURCE=.\cave_main.c
  84. # End Source File
  85. # Begin Source File
  86. SOURCE=.\cave_mesher.c
  87. # End Source File
  88. # Begin Source File
  89. SOURCE=.\cave_parse.c
  90. # End Source File
  91. # Begin Source File
  92. SOURCE=.\cave_parse.h
  93. # End Source File
  94. # Begin Source File
  95. SOURCE=.\cave_render.c
  96. # End Source File
  97. # Begin Source File
  98. SOURCE=.\caveview.h
  99. # End Source File
  100. # Begin Source File
  101. SOURCE=.\glext.h
  102. # End Source File
  103. # Begin Source File
  104. SOURCE=.\glext_list.h
  105. # End Source File
  106. # Begin Source File
  107. SOURCE=.\README.md
  108. # End Source File
  109. # Begin Source File
  110. SOURCE=.\win32\SDL_windows_main.c
  111. # End Source File
  112. # Begin Source File
  113. SOURCE=..\..\stb.h
  114. # End Source File
  115. # Begin Source File
  116. SOURCE=..\..\stb_easy_font.h
  117. # End Source File
  118. # Begin Source File
  119. SOURCE=.\stb_gl.h
  120. # End Source File
  121. # Begin Source File
  122. SOURCE=.\stb_glprog.h
  123. # End Source File
  124. # Begin Source File
  125. SOURCE=..\..\stb_image.h
  126. # End Source File
  127. # Begin Source File
  128. SOURCE=..\..\stb_voxel_render.h
  129. # End Source File
  130. # End Target
  131. # End Project