Team Fortress 2 Source Code as on 22/4/2020
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236 lines
6.2 KiB

  1. # Microsoft Developer Studio Project File - Name="stb" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 6.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Console Application" 0x0103
  5. CFG=stb - Win32 Debug
  6. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  7. !MESSAGE use the Export Makefile command and run
  8. !MESSAGE
  9. !MESSAGE NMAKE /f "stb.mak".
  10. !MESSAGE
  11. !MESSAGE You can specify a configuration when running NMAKE
  12. !MESSAGE by defining the macro CFG on the command line. For example:
  13. !MESSAGE
  14. !MESSAGE NMAKE /f "stb.mak" CFG="stb - Win32 Debug"
  15. !MESSAGE
  16. !MESSAGE Possible choices for configuration are:
  17. !MESSAGE
  18. !MESSAGE "stb - Win32 Release" (based on "Win32 (x86) Console Application")
  19. !MESSAGE "stb - Win32 Debug" (based on "Win32 (x86) Console Application")
  20. !MESSAGE
  21. # Begin Project
  22. # PROP AllowPerConfigDependencies 0
  23. # PROP Scc_ProjName ""
  24. # PROP Scc_LocalPath ""
  25. CPP=cl.exe
  26. RSC=rc.exe
  27. !IF "$(CFG)" == "stb - Win32 Release"
  28. # PROP BASE Use_MFC 0
  29. # PROP BASE Use_Debug_Libraries 0
  30. # PROP BASE Output_Dir "Release"
  31. # PROP BASE Intermediate_Dir "Release"
  32. # PROP BASE Target_Dir ""
  33. # PROP Use_MFC 0
  34. # PROP Use_Debug_Libraries 0
  35. # PROP Output_Dir "Release"
  36. # PROP Intermediate_Dir "Release"
  37. # PROP Ignore_Export_Lib 0
  38. # PROP Target_Dir ""
  39. # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
  40. # ADD CPP /nologo /G6 /MT /W3 /GX /Z7 /O2 /Ob2 /I ".." /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "GRID_TEST" /FD /c
  41. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  42. # ADD RSC /l 0x409 /d "NDEBUG"
  43. BSC32=bscmake.exe
  44. # ADD BASE BSC32 /nologo
  45. # ADD BSC32 /nologo
  46. LINK32=link.exe
  47. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
  48. # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386
  49. !ELSEIF "$(CFG)" == "stb - Win32 Debug"
  50. # PROP BASE Use_MFC 0
  51. # PROP BASE Use_Debug_Libraries 1
  52. # PROP BASE Output_Dir "Debug"
  53. # PROP BASE Intermediate_Dir "Debug"
  54. # PROP BASE Target_Dir ""
  55. # PROP Use_MFC 0
  56. # PROP Use_Debug_Libraries 1
  57. # PROP Output_Dir "Debug"
  58. # PROP Intermediate_Dir "Debug\stb"
  59. # PROP Ignore_Export_Lib 0
  60. # PROP Target_Dir ""
  61. # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
  62. # ADD CPP /nologo /MTd /W3 /GX /Zi /Od /I ".." /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "TT_TEST" /FR /FD /GZ /c
  63. # SUBTRACT CPP /YX
  64. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  65. # ADD RSC /l 0x409 /d "_DEBUG"
  66. BSC32=bscmake.exe
  67. # ADD BASE BSC32 /nologo
  68. # ADD BSC32 /nologo
  69. LINK32=link.exe
  70. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
  71. # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /incremental:no /debug /machine:I386 /pdbtype:sept
  72. # SUBTRACT LINK32 /force
  73. !ENDIF
  74. # Begin Target
  75. # Name "stb - Win32 Release"
  76. # Name "stb - Win32 Debug"
  77. # Begin Source File
  78. SOURCE=.\grid_reachability.c
  79. # End Source File
  80. # Begin Source File
  81. SOURCE=.\stb.c
  82. # End Source File
  83. # Begin Source File
  84. SOURCE=..\stb.h
  85. # End Source File
  86. # Begin Source File
  87. SOURCE=..\stb_c_lexer.h
  88. # End Source File
  89. # Begin Source File
  90. SOURCE=..\stb_connected_components.h
  91. # End Source File
  92. # Begin Source File
  93. SOURCE=..\stb_divide.h
  94. # End Source File
  95. # Begin Source File
  96. SOURCE=..\stb_dxt.h
  97. # End Source File
  98. # Begin Source File
  99. SOURCE=..\stb_easy_font.h
  100. # End Source File
  101. # Begin Source File
  102. SOURCE=..\stb_herringbone_wang_tile.h
  103. # End Source File
  104. # Begin Source File
  105. SOURCE=..\stb_image.h
  106. # End Source File
  107. # Begin Source File
  108. SOURCE=..\stb_image_resize.h
  109. # End Source File
  110. # Begin Source File
  111. SOURCE=..\stb_image_write.h
  112. # End Source File
  113. # Begin Source File
  114. SOURCE=..\stb_leakcheck.h
  115. # End Source File
  116. # Begin Source File
  117. SOURCE=..\stb_malloc.h
  118. # End Source File
  119. # Begin Source File
  120. SOURCE=..\stb_perlin.h
  121. # End Source File
  122. # Begin Source File
  123. SOURCE=..\stb_pg.h
  124. # End Source File
  125. # Begin Source File
  126. SOURCE=..\stb_rect_pack.h
  127. # End Source File
  128. # Begin Source File
  129. SOURCE=..\stb_sprintf.h
  130. # End Source File
  131. # Begin Source File
  132. SOURCE=..\stb_textedit.h
  133. # End Source File
  134. # Begin Source File
  135. SOURCE=..\stb_tilemap_editor.h
  136. # End Source File
  137. # Begin Source File
  138. SOURCE=..\stb_truetype.h
  139. # End Source File
  140. # Begin Source File
  141. SOURCE=..\stb_vorbis.c
  142. # End Source File
  143. # Begin Source File
  144. SOURCE=..\stb_voxel_render.h
  145. # End Source File
  146. # Begin Source File
  147. SOURCE=..\stretchy_buffer.h
  148. # End Source File
  149. # Begin Source File
  150. SOURCE=.\stretchy_buffer_test.c
  151. # End Source File
  152. # Begin Source File
  153. SOURCE=.\test_c_compilation.c
  154. # End Source File
  155. # Begin Source File
  156. SOURCE=.\test_c_lexer.c
  157. # End Source File
  158. # Begin Source File
  159. SOURCE=.\test_dxt.c
  160. # End Source File
  161. # Begin Source File
  162. SOURCE=.\test_easyfont.c
  163. # End Source File
  164. # Begin Source File
  165. SOURCE=.\test_image.c
  166. # End Source File
  167. # Begin Source File
  168. SOURCE=.\test_image_write.c
  169. # End Source File
  170. # Begin Source File
  171. SOURCE=.\test_perlin.c
  172. # End Source File
  173. # Begin Source File
  174. SOURCE=.\test_sprintf.c
  175. # End Source File
  176. # Begin Source File
  177. SOURCE=.\test_truetype.c
  178. # End Source File
  179. # Begin Source File
  180. SOURCE=.\test_vorbis.c
  181. # End Source File
  182. # Begin Source File
  183. SOURCE=.\test_voxel.c
  184. # End Source File
  185. # Begin Source File
  186. SOURCE=.\textedit_sample.c
  187. # End Source File
  188. # End Target
  189. # End Project