Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: A higher level link library for general use in the game and tools.
//
//===========================================================================//
#include <tier2/tier2.h>
#include "datamodel/idatamodel.h"
#include "dmserializers/idmserializers.h"
//-----------------------------------------------------------------------------
// Set up methods related to datamodel interfaces
//-----------------------------------------------------------------------------
bool ConnectDataModel( CreateInterfaceFn factory ) { if ( !g_pDataModel->Connect( factory ) ) return false;
if ( !g_pDmElementFramework->Connect( factory ) ) return false;
if ( !g_pDmSerializers->Connect( factory ) ) return false;
return true; }
InitReturnVal_t InitDataModel() { InitReturnVal_t nRetVal;
nRetVal = g_pDataModel->Init( ); if ( nRetVal != INIT_OK ) return nRetVal;
nRetVal = g_pDmElementFramework->Init(); if ( nRetVal != INIT_OK ) return nRetVal;
nRetVal = g_pDmSerializers->Init(); if ( nRetVal != INIT_OK ) return nRetVal;
return INIT_OK; }
void ShutdownDataModel() { g_pDmSerializers->Shutdown(); g_pDmElementFramework->Shutdown(); g_pDataModel->Shutdown( ); }
void DisconnectDataModel() { g_pDmSerializers->Disconnect(); g_pDmElementFramework->Disconnect(); g_pDataModel->Disconnect(); }
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