Team Fortress 2 Source Code as on 22/4/2020
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//----------------------------------------------------------------------------- // TIER2.VPC // // Project Script //-----------------------------------------------------------------------------
$macro SRCDIR ".."
$include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
$Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE;$SRCDIR\public\tier2" } }
$Project "tier2" { $Folder "Source Files" { $File "beamsegdraw.cpp" $File "defaultfilesystem.cpp" $File "dmconnect.cpp" $file "fileutils.cpp" $File "keybindings.cpp" $File "$SRCDIR\public\map_utils.cpp" $File "$SRCDIR\public\materialsystem\MaterialSystemUtil.cpp" $File "camerautils.cpp" $File "meshutils.cpp" $File "p4helpers.cpp" $File "renderutils.cpp" $File "riff.cpp" $File "soundutils.cpp" $File "tier2.cpp" $File "util_init.cpp" $File "utlstreambuffer.cpp" $File "vconfig.cpp" $File "keyvaluesmacros.cpp" }
$Folder "Public Header Files" { $File "$SRCDIR\public\tier2\beamsegdraw.h" $File "$SRCDIR\public\tier2\fileutils.h" $File "$SRCDIR\public\tier2\camerautils.h" $File "$SRCDIR\public\tier2\meshutils.h" $File "$SRCDIR\public\tier2\keybindings.h" $File "$SRCDIR\public\tier2\renderutils.h" $File "$SRCDIR\public\tier2\riff.h" $File "$SRCDIR\public\tier2\soundutils.h" $File "$SRCDIR\public\tier2\tier2.h" $File "$SRCDIR\public\tier2\utlstreambuffer.h" $File "$SRCDIR\public\tier2\vconfig.h" $File "$SRCDIR\public\tier2\keyvaluesmacros.h" } }
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