Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//===========================================================================//
#ifndef COMMENTARYNODEBROWSERPANEL_H
#define COMMENTARYNODEBROWSERPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/editablepanel.h"
#include "tier1/utlstring.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CCommEditDoc; class CDmeCommentaryNodeEntity; namespace vgui { class ComboBox; class Button; class TextEntry; class ListPanel; class CheckButton; class RadioButton; }
//-----------------------------------------------------------------------------
// Panel that shows all entities in the level
//-----------------------------------------------------------------------------
class CCommentaryNodeBrowserPanel : public vgui::EditablePanel { DECLARE_CLASS_SIMPLE( CCommentaryNodeBrowserPanel, vgui::EditablePanel );
public: CCommentaryNodeBrowserPanel( CCommEditDoc *pDoc, vgui::Panel* pParent, const char *pName ); // standard constructor
virtual ~CCommentaryNodeBrowserPanel();
// Inherited from Panel
virtual void OnCommand( const char *pCommand ); virtual void OnKeyCodeTyped( vgui::KeyCode code );
// Methods related to updating the listpanel
void UpdateEntityList();
// Select a particular node
void SelectNode( CDmeCommentaryNodeEntity *pNode );
private: // Messages handled
MESSAGE_FUNC( OnDeleteEntities, "DeleteEntities" ); MESSAGE_FUNC( OnItemSelected, "ItemSelected" );
// Shows the most recent selected object in properties window
void OnProperties();
CCommEditDoc *m_pDoc; vgui::ListPanel *m_pEntities; };
#endif // COMMENTARYNODEBROWSERPANEL_H
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