Team Fortress 2 Source Code as on 22/4/2020
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//----------------------------------------------------------------------------- // FOUNDRY.VPC // // Project Script //-----------------------------------------------------------------------------
$Macro SRCDIR "..\.." $Macro OUTBINDIR "$SRCDIR\..\game\bin\tools"
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE,.\,$SRCDIR\game\shared" $PreprocessorDefinitions "$BASE;FOUNDRY_EXPORTS" }
$Linker { $AdditionalDependencies "$BASE Psapi.lib" } }
$Project "foundry" { $Folder "Source Files" { $File "DmeVMFEntity.cpp" $File "DmeVMFEntity.h" $File "entityreportpanel.cpp" $File "entityreportpanel.h" $File "foundrydoc.cpp" $File "foundrytool.cpp" $File "$SRCDIR\public\interpolatortypes.cpp" $File "$SRCDIR\public\registry.cpp" $File "$SRCDIR\public\vgui_controls\vgui_controls.cpp" }
$Folder "Header Files" { $File "foundrydoc.h" $File "foundrytool.h" }
$Folder "Public Header Files" { $File "$SRCDIR\public\mathlib\mathlib.h" } $Folder "Link Libraries" { $Lib datamodel $Lib dmxloader $Lib dme_controls $Lib dmserializers $Lib mathlib $Lib matsys_controls $Lib movieobjects $Lib sfmobjects $Lib tier2 $Lib tier3 $Lib toolutils $Lib vgui_controls } }
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