Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Foundry tool; main UI smarts class
//
//=============================================================================
#ifndef FOUNDRYTOOL_H
#define FOUNDRYTOOL_H
#ifdef _WIN32
#pragma once
#endif
#include "tier0/platform.h"
#include "datamodel/idatamodel.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CDmeEditorTypeDictionary; class CDmeVMFEntity;
namespace vgui { class Panel; }
//-----------------------------------------------------------------------------
// Singleton interfaces
//-----------------------------------------------------------------------------
extern CDmeEditorTypeDictionary *g_pEditorTypeDict;
//-----------------------------------------------------------------------------
// Allows the doc to call back into the Foundry editor tool
//-----------------------------------------------------------------------------
abstract_class IFoundryDocCallback { public: // Called by the doc when the data changes
virtual void OnDocChanged( const char *pReason, int nNotifySource, int nNotifyFlags ) = 0; };
//-----------------------------------------------------------------------------
// Global methods of the foundry tool
//-----------------------------------------------------------------------------
abstract_class IFoundryTool { public: // Gets at the rool panel (for modal dialogs)
virtual vgui::Panel *GetRootPanel() = 0;
// Gets the registry name (for saving settings)
virtual const char *GetRegistryName() = 0;
// Shows a particular entity in the entity properties dialog
virtual void ShowEntityInEntityProperties( CDmeVMFEntity *pEntity ) = 0; };
extern IFoundryTool *g_pFoundryTool;
#endif // FOUNDRYTOOL_H
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