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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "BanContextMenu.h"
#include <vgui/IInput.h>
#include <vgui/IPanel.h>
#include <vgui/ISurface.h>
#include <KeyValues.h>
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CBanContextMenu::CBanContextMenu(Panel *parent) : Menu(parent, "BanContextMenu") { CBanContextMenu::parent=parent; }
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CBanContextMenu::~CBanContextMenu() { }
//-----------------------------------------------------------------------------
// Purpose: Activates the menu
//-----------------------------------------------------------------------------
void CBanContextMenu::ShowMenu(Panel *target, unsigned int banID) { DeleteAllItems();
if(banID==-1) { AddMenuItem("ban", "#Ban_Menu_Add", new KeyValues("addban", "banID", banID), CBanContextMenu::parent); } else { AddMenuItem("ban", "#Ban_Menu_Remove", new KeyValues("removeban", "banID", banID), CBanContextMenu::parent); AddMenuItem("ban", "#Ban_Menu_Change", new KeyValues("changeban", "banID", banID), CBanContextMenu::parent); }
MakePopup(); int x, y, gx, gy; input()->GetCursorPos(x, y); ipanel()->GetPos(surface()->GetEmbeddedPanel(), gx, gy); SetPos(x - gx, y - gy); MoveToFront(); RequestFocus(); SetVisible(true); }
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