Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "ChatPanel.h"
#include "RemoteServer.h"
#include <vgui/IVGui.h>
#include <KeyValues.h>
#include <vgui_controls/TextEntry.h>
#include <vgui_controls/RichText.h>
#include <vgui_controls/Button.h>
#include <vgui_controls/PHandle.h>
#include <stdio.h>
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CChatPanel::CChatPanel(vgui::Panel *parent, const char *name) : PropertyPage(parent, name) { m_pServerChatPanel = new RichText(this, "ServerChatText"); m_pServerChatPanel->SetMaximumCharCount(8000);
m_pEnterChatPanel = new TextEntry(this,"ChatMessage");
m_pSendChatButton = new Button(this, "SendChat", "#Chat_Panel_Send"); m_pSendChatButton->SetCommand(new KeyValues("SendChat")); m_pSendChatButton->SetAsDefaultButton(true);
LoadControlSettings("Admin/ChatPanel.res", "PLATFORM"); }
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CChatPanel::~CChatPanel() { }
//-----------------------------------------------------------------------------
// Purpose: Activates the page
//-----------------------------------------------------------------------------
void CChatPanel::OnPageShow() { BaseClass::OnPageShow(); }
//-----------------------------------------------------------------------------
// Purpose: Hides the page
//-----------------------------------------------------------------------------
void CChatPanel::OnPageHide() { BaseClass::OnPageHide(); }
//-----------------------------------------------------------------------------
// Purpose: inserts a new string into the main chat panel
//-----------------------------------------------------------------------------
void CChatPanel::DoInsertString(const char *str) { m_pServerChatPanel->InsertString(str); }
//-----------------------------------------------------------------------------
// Purpose: run when the send button is pressed, send a rcon "say" to the server
//-----------------------------------------------------------------------------
void CChatPanel::OnSendChat() { // build a chat command and send it to the server
char chat_text[512]; strcpy(chat_text, "say "); m_pEnterChatPanel->GetText(chat_text + 4, sizeof(chat_text) - 4); if (strlen("say ") != strlen(chat_text)) { RemoteServer().SendCommand(chat_text);
// the message is sent, zero the text
m_pEnterChatPanel->SetText(""); } }
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