Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef GAMEPANELINFO_H
#define GAMEPANELINFO_H
#ifdef _WIN32
#pragma once
#endif
//#include <string.h>
#include <KeyValues.h>
#include <vgui_controls/Frame.h>
#include <vgui_controls/PHandle.h>
#include <vgui_controls/ListPanel.h>
#include <vgui_controls/AnimatingImagePanel.h>
#include <vgui_controls/Image.h>
#include <vgui_controls/PropertyPage.h>
#undef PropertySheet
#include <vgui_controls/PropertySheet.h>
#include "BanContextMenu.h"
#include "chatpanel.h"
#include "rawlogpanel.h"
#include "serverconfigpanel.h"
#include "playerpanel.h"
#include "banpanel.h"
#include "graphpanel.h"
#include "serverinfopanel.h"
#define PASSWORD_LEN 64
#define MOD_LEN 64
#include "imanageserver.h" // IManageServer interface
class CBudgetPanelContainer;
//-----------------------------------------------------------------------------
// Purpose: Dialog for displaying information about a game server
//-----------------------------------------------------------------------------
class CGamePanelInfo : public vgui::Frame, public IManageServer { DECLARE_CLASS_SIMPLE( CGamePanelInfo, vgui::Frame ); public: CGamePanelInfo(vgui::Panel *parent, const char *name, const char *mod); ~CGamePanelInfo();
// IManageServer interface extras
void ShowPage() { Activate(); } void AddToConsole(const char *msg); void SetAsRemoteServer(bool remote);
protected: // message handlers
void OnStop(); MESSAGE_FUNC( OnHelp, "Help" ); void OnMasterRequestRestart(); void OnMasterOutOfDate( const char *msg); MESSAGE_FUNC( OnRestartServer, "RestartServer" ); MESSAGE_FUNC( OnUpdateTitle, "UpdateTitle" ); void SetNewTitle(bool connectionFailed, const char *additional_text); // sets the windows title
// vgui overrides
virtual void OnTick(); virtual void OnClose(); virtual void PerformLayout(); virtual void ActivateBuildMode(); virtual void OnCommand(const char *command);
private: // methods
vgui::ComboBox *m_pViewCombo; vgui::AnimatingImagePanel *m_pAnimImagePanel; // GUI pabels
// main property sheet
vgui::PropertySheet *m_pDetailsSheet;
// panels in the sheet
CPlayerPanel *m_pPlayerListPanel; CBanPanel *m_pBanListPanel; CRawLogPanel *m_pServerLogPanel; CChatPanel *m_pServerChatPanel; CServerConfigPanel *m_pServerConfigPanel; CGraphPanel *m_pGraphsPanel; CServerInfoPanel *m_pServerInfoPanel; CBudgetPanelContainer *m_pBudgetPanel;
// state
bool m_bRemoteServer; bool m_bShuttingDown;
vgui::DHANDLE<vgui::QueryBox> m_hRestartQueryBox; vgui::DHANDLE<vgui::QueryBox> m_hOutOfDateQueryBox; };
#endif // GAMEPANELINFO_H
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