Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "ServerListCompare.h"
#include "server.h"
#include "serverpage.h"
#include <VGUI_ListPanel.h>
#include <VGUI_KeyValues.h>
//-----------------------------------------------------------------------------
// Purpose: List password column sort function
//-----------------------------------------------------------------------------
int __cdecl PasswordCompare(vgui::ListPanel *pPanel, const ListPanelItem &item1, const ListPanelItem &item2 ) { serveritem_t &s1 = CServerPage::GetInstance()->GetServer(item1.userData); serveritem_t &s2 = CServerPage::GetInstance()->GetServer(item2.userData);
if (s1.password < s2.password) return 1; else if (s1.password > s2.password) return -1;
return 0; }
//-----------------------------------------------------------------------------
// Purpose: Ping comparison function
//-----------------------------------------------------------------------------
int __cdecl PingCompare(vgui::ListPanel *pPanel, const vgui::ListPanelItem &item1, const vgui::ListPanelItem &item2 ) { serveritem_t &s1 = CServerPage::GetInstance()->GetServer(item1.userData); serveritem_t &s2 = CServerPage::GetInstance()->GetServer(item2.userData);
int ping1 = s1.ping; int ping2 = s2.ping;
if ( ping1 < ping2 ) return -1; else if ( ping1 > ping2 ) return 1; return 0; }
//-----------------------------------------------------------------------------
// Purpose: Map comparison function
//-----------------------------------------------------------------------------
int __cdecl MapCompare(vgui::ListPanel *pPanel, const vgui::ListPanelItem &item1, const vgui::ListPanelItem &item2 ) { serveritem_t &s1 = CServerPage::GetInstance()->GetServer(item1.userData); serveritem_t &s2 = CServerPage::GetInstance()->GetServer(item2.userData);
return stricmp(s1.map, s2.map); }
//-----------------------------------------------------------------------------
// Purpose: Game dir comparison function
//-----------------------------------------------------------------------------
int __cdecl GameCompare(vgui::ListPanel *pPanel, const vgui::ListPanelItem &item1, const vgui::ListPanelItem &item2 ) { serveritem_t &s1 = CServerPage::GetInstance()->GetServer(item1.userData); serveritem_t &s2 = CServerPage::GetInstance()->GetServer(item2.userData);
// make sure we haven't added the same server to the list twice
assert(p1->userData != p2->userData);
return stricmp(s1.gameDescription, s2.gameDescription); }
//-----------------------------------------------------------------------------
// Purpose: Server name comparison function
//-----------------------------------------------------------------------------
int __cdecl ServerNameCompare(vgui::ListPanel *pPanel, const vgui::ListPanelItem &item1, const vgui::ListPanelItem &item2 ) { serveritem_t &s1 = CServerPage::GetInstance()->GetServer(item1.userData); serveritem_t &s2 = CServerPage::GetInstance()->GetServer(item2.userData);
return stricmp(s1.name, s2.name); }
//-----------------------------------------------------------------------------
// Purpose: Player number comparison function
//-----------------------------------------------------------------------------
int __cdecl PlayersCompare(vgui::ListPanel *pPanel, const vgui::ListPanelItem &item1, const vgui::ListPanelItem &item2 ) { serveritem_t &s1 = CServerPage::GetInstance()->GetServer(item1.userData); serveritem_t &s2 = CServerPage::GetInstance()->GetServer(item2.userData);
int s1p = s1.players; int s1m = s1.maxPlayers; int s2p = s2.players; int s2m = s2.maxPlayers;
// compare number of players
if (s1p > s2p) return -1; if (s1p < s2p) return 1;
// compare max players if number of current players is equal
if (s1m > s2m) return -1; if (s1m < s2m) return 1;
return 0; }
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