Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef PLAYERLIST_H
#define PLAYERLIST_H
#ifdef _WIN32
#pragma once
#endif
#include "server.h"
#include "netadr.h"
#include "utlvector.h"
#include "playermsghandler.h"
#include "Iresponse.h"
class CSocket; class IResponse;
class CPlayerList: public IResponse { public:
CPlayerList(IResponse *target,serveritem_t &server, const char *rconPassword); ~CPlayerList();
// send an rcon command to a server
void SendQuery();
void Refresh();
bool IsRefreshing(); serveritem_t &GetServer(); void RunFrame();
void UpdateServer(); CUtlVector<Players_t> *GetPlayerList(); bool NewPlayerList();
void ServerResponded();
// called when a server response has timed out
void ServerFailedToRespond();
void SetPassword(const char *newPass);
private:
serveritem_t m_Server; CSocket *m_pQuery; // Game server query socket
CUtlVector<Players_t> m_PlayerList;
IResponse *m_pResponseTarget; CRcon *m_pRcon; CPlayerMsgHandlerDetails *m_pPlayerInfoMsg;
bool m_bIsRefreshing; bool m_bNewPlayerList; bool m_bRconFailed; char m_szRconPassword[100];
};
#endif // PLAYERLIST_H
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