Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "ServerPingMsgHandler.h"
#include "ServerPing.h"
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CServerPingMsgHandlerDetails::CServerPingMsgHandlerDetails( CServerPing *baseobject, HANDLERTYPE type, void *typeinfo /*= NULL*/ ) : CMsgHandler( type, typeinfo ) { m_pServerPing = baseobject; }
//-----------------------------------------------------------------------------
// Purpose: Process cracked message
//-----------------------------------------------------------------------------
bool CServerPingMsgHandlerDetails::Process( netadr_t *from, CMsgBuffer *msg ) {
m_pServerPing->UpdateServer(msg->GetTime()); return true; }
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