Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. // $NoKeywords: $
  6. //
  7. //=============================================================================//
  8. // SteamFileDialog.h : main header file for the STEAMFILEDIALOG DLL
  9. //
  10. #if !defined(AFX_STEAMFILEDIALOG_H__BF4B825D_4E34_443E_84D2_6212C043388D__INCLUDED_)
  11. #define AFX_STEAMFILEDIALOG_H__BF4B825D_4E34_443E_84D2_6212C043388D__INCLUDED_
  12. #if _MSC_VER > 1000
  13. #pragma once
  14. #endif // _MSC_VER > 1000
  15. #ifndef __AFXWIN_H__
  16. #error include 'stdafx.h' before including this file for PCH
  17. #endif
  18. #include "resource.h" // main symbols
  19. /////////////////////////////////////////////////////////////////////////////
  20. // CSteamFileDialogApp
  21. // See SteamFileDialog.cpp for the implementation of this class
  22. //
  23. class CSteamFileDialogApp : public CWinApp
  24. {
  25. public:
  26. CSteamFileDialogApp();
  27. // Overrides
  28. // ClassWizard generated virtual function overrides
  29. //{{AFX_VIRTUAL(CSteamFileDialogApp)
  30. //}}AFX_VIRTUAL
  31. //{{AFX_MSG(CSteamFileDialogApp)
  32. // NOTE - the ClassWizard will add and remove member functions here.
  33. // DO NOT EDIT what you see in these blocks of generated code !
  34. //}}AFX_MSG
  35. DECLARE_MESSAGE_MAP()
  36. };
  37. /////////////////////////////////////////////////////////////////////////////
  38. //{{AFX_INSERT_LOCATION}}
  39. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  40. #endif // !defined(AFX_STEAMFILEDIALOG_H__BF4B825D_4E34_443E_84D2_6212C043388D__INCLUDED_)