Team Fortress 2 Source Code as on 22/4/2020
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184 lines
4.8 KiB

  1. //Microsoft Developer Studio generated resource script.
  2. //
  3. #include "resource.h"
  4. #define APSTUDIO_READONLY_SYMBOLS
  5. /////////////////////////////////////////////////////////////////////////////
  6. //
  7. // Generated from the TEXTINCLUDE 2 resource.
  8. //
  9. #include "afxres.h"
  10. /////////////////////////////////////////////////////////////////////////////
  11. #undef APSTUDIO_READONLY_SYMBOLS
  12. /////////////////////////////////////////////////////////////////////////////
  13. // English (U.S.) resources
  14. #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
  15. #ifdef _WIN32
  16. LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
  17. #pragma code_page(1252)
  18. #endif //_WIN32
  19. #ifdef APSTUDIO_INVOKED
  20. /////////////////////////////////////////////////////////////////////////////
  21. //
  22. // TEXTINCLUDE
  23. //
  24. 1 TEXTINCLUDE DISCARDABLE
  25. BEGIN
  26. "resource.h\0"
  27. END
  28. 2 TEXTINCLUDE DISCARDABLE
  29. BEGIN
  30. "#include ""afxres.h""\r\n"
  31. "\0"
  32. END
  33. 3 TEXTINCLUDE DISCARDABLE
  34. BEGIN
  35. "#define _AFX_NO_SPLITTER_RESOURCES\r\n"
  36. "#define _AFX_NO_OLE_RESOURCES\r\n"
  37. "#define _AFX_NO_TRACKER_RESOURCES\r\n"
  38. "#define _AFX_NO_PROPERTY_RESOURCES\r\n"
  39. "\r\n"
  40. "#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)\r\n"
  41. "#ifdef _WIN32\r\n"
  42. "LANGUAGE 9, 1\r\n"
  43. "#pragma code_page(1252)\r\n"
  44. "#endif //_WIN32\r\n"
  45. "#include ""res\\SteamDebugHelper.rc2"" // non-Microsoft Visual C++ edited resources\r\n"
  46. "#include ""afxres.rc"" // Standard components\r\n"
  47. "#endif\r\n"
  48. "\0"
  49. END
  50. #endif // APSTUDIO_INVOKED
  51. /////////////////////////////////////////////////////////////////////////////
  52. //
  53. // Icon
  54. //
  55. // Icon with lowest ID value placed first to ensure application icon
  56. // remains consistent on all systems.
  57. IDR_MAINFRAME ICON DISCARDABLE "res\\SteamDebugHelper.ico"
  58. /////////////////////////////////////////////////////////////////////////////
  59. //
  60. // Dialog
  61. //
  62. IDD_STEAMDEBUGHELPER_DIALOG DIALOGEX 0, 0, 220, 166
  63. STYLE DS_MODALFRAME | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
  64. EXSTYLE WS_EX_APPWINDOW
  65. CAPTION "SteamDebugHelper - No File"
  66. FONT 8, "MS Sans Serif"
  67. BEGIN
  68. DEFPUSHBUTTON "&Setup For Debugging",ID_SETUP_FOR_DEBUGGING,40,19,139,
  69. 14,WS_DISABLED
  70. PUSHBUTTON "&Un-setup For Debugging",ID_UNSETUP_FOR_DEBUGGING,40,38,
  71. 139,14,WS_DISABLED
  72. PUSHBUTTON "&Choose Config File",ID_EDIT_CHOOSE_CONFIG_FILE,40,78,
  73. 139,14
  74. PUSHBUTTON "&Edit Config File",ID_EDIT_CONFIG_FILE,40,97,139,14,
  75. WS_DISABLED
  76. PUSHBUTTON "&Launch Steam.exe",ID_START_STEAM,40,116,139,14
  77. PUSHBUTTON "&Quit",IDCANCEL,7,145,206,14
  78. GROUPBOX "Debug",IDC_STATIC,7,7,206,54
  79. GROUPBOX "Setup",IDC_STATIC,7,65,206,72
  80. END
  81. #ifndef _MAC
  82. /////////////////////////////////////////////////////////////////////////////
  83. //
  84. // Version
  85. //
  86. VS_VERSION_INFO VERSIONINFO
  87. FILEVERSION 1,0,0,1
  88. PRODUCTVERSION 1,0,0,1
  89. FILEFLAGSMASK 0x3fL
  90. #ifdef _DEBUG
  91. FILEFLAGS 0x1L
  92. #else
  93. FILEFLAGS 0x0L
  94. #endif
  95. FILEOS 0x4L
  96. FILETYPE 0x1L
  97. FILESUBTYPE 0x0L
  98. BEGIN
  99. BLOCK "StringFileInfo"
  100. BEGIN
  101. BLOCK "040904B0"
  102. BEGIN
  103. VALUE "CompanyName", "\0"
  104. VALUE "FileDescription", "SteamDebugHelper MFC Application\0"
  105. VALUE "FileVersion", "1, 0, 0, 1\0"
  106. VALUE "InternalName", "SteamDebugHelper\0"
  107. VALUE "LegalCopyright", "Copyright (C) 2004\0"
  108. VALUE "LegalTrademarks", "\0"
  109. VALUE "OriginalFilename", "SteamDebugHelper.EXE\0"
  110. VALUE "ProductName", "SteamDebugHelper Application\0"
  111. VALUE "ProductVersion", "1, 0, 0, 1\0"
  112. END
  113. END
  114. BLOCK "VarFileInfo"
  115. BEGIN
  116. VALUE "Translation", 0x409, 1200
  117. END
  118. END
  119. #endif // !_MAC
  120. /////////////////////////////////////////////////////////////////////////////
  121. //
  122. // DESIGNINFO
  123. //
  124. #ifdef APSTUDIO_INVOKED
  125. GUIDELINES DESIGNINFO DISCARDABLE
  126. BEGIN
  127. IDD_STEAMDEBUGHELPER_DIALOG, DIALOG
  128. BEGIN
  129. LEFTMARGIN, 7
  130. RIGHTMARGIN, 213
  131. TOPMARGIN, 7
  132. BOTTOMMARGIN, 159
  133. END
  134. END
  135. #endif // APSTUDIO_INVOKED
  136. #endif // English (U.S.) resources
  137. /////////////////////////////////////////////////////////////////////////////
  138. #ifndef APSTUDIO_INVOKED
  139. /////////////////////////////////////////////////////////////////////////////
  140. //
  141. // Generated from the TEXTINCLUDE 3 resource.
  142. //
  143. #define _AFX_NO_SPLITTER_RESOURCES
  144. #define _AFX_NO_OLE_RESOURCES
  145. #define _AFX_NO_TRACKER_RESOURCES
  146. #define _AFX_NO_PROPERTY_RESOURCES
  147. #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
  148. #ifdef _WIN32
  149. LANGUAGE 9, 1
  150. #pragma code_page(1252)
  151. #endif //_WIN32
  152. #include "res\SteamDebugHelper.rc2" // non-Microsoft Visual C++ edited resources
  153. #include "afxres.rc" // Standard components
  154. #endif
  155. /////////////////////////////////////////////////////////////////////////////
  156. #endif // not APSTUDIO_INVOKED