Team Fortress 2 Source Code as on 22/4/2020
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CompileAs="0"/> <Tool Name="VCCustomBuildTool" CommandLine="if exist ..\..\..\game\bin\SteamDebugHelper.exe del /f ..\..\..\game\bin\SteamDebugHelper.exe copy "$(TargetPath)" ..\..\..\game\bin " Outputs="..\..\..\game\bin\SteamDebugHelper.exe"/> <Tool Name="VCLinkerTool" AdditionalDependencies="nafxcwd.lib libcmtd.lib" OutputFile=".\Debug/SteamDebugHelper.exe" LinkIncremental="1" SuppressStartupBanner="TRUE" GenerateDebugInformation="TRUE" ProgramDatabaseFile=".\Debug/SteamDebugHelper.pdb" SubSystem="2" TargetMachine="1"/> <Tool Name="VCMIDLTool" PreprocessorDefinitions="_DEBUG" MkTypLibCompatible="TRUE" SuppressStartupBanner="TRUE" TargetEnvironment="1" TypeLibraryName=".\Debug/SteamDebugHelper.tlb" HeaderFileName=""/> <Tool Name="VCPostBuildEventTool"/> <Tool Name="VCPreBuildEventTool"/> <Tool Name="VCPreLinkEventTool"/> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="_DEBUG" Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> <Tool Name="VCXMLDataGeneratorTool"/> <Tool Name="VCWebDeploymentTool"/> <Tool Name="VCManagedWrapperGeneratorTool"/> <Tool Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration Name="Release|Win32" OutputDirectory=".\Release" IntermediateDirectory=".\Release" ConfigurationType="1" UseOfMFC="1" ATLMinimizesCRunTimeLibraryUsage="FALSE" CharacterSet="2"> <Tool Name="VCCLCompilerTool" Optimization="2" InlineFunctionExpansion="1" AdditionalIncludeDirectories="..\..\public,..\..\public\tier1" PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS" StringPooling="TRUE" RuntimeLibrary="0" EnableFunctionLevelLinking="TRUE" UsePrecompiledHeader="0" PrecompiledHeaderThrough="stdafx.h" PrecompiledHeaderFile=".\Release/SteamDebugHelper.pch" AssemblerListingLocation=".\Release/" ObjectFile=".\Release/" ProgramDataBaseFileName=".\Release/" WarningLevel="4" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool" CommandLine="if exist ..\..\..\game\bin\SteamDebugHelper.exe del /f ..\..\..\game\bin\SteamDebugHelper.exe copy "$(TargetPath)" ..\..\..\game\bin " Outputs="..\..\..\game\bin\SteamDebugHelper.exe"/> <Tool Name="VCLinkerTool" AdditionalDependencies="nafxcw.lib libcmt.lib" OutputFile=".\Release/SteamDebugHelper.exe" LinkIncremental="1" SuppressStartupBanner="TRUE" ProgramDatabaseFile=".\Release/SteamDebugHelper.pdb" SubSystem="2" TargetMachine="1"/> <Tool Name="VCMIDLTool" PreprocessorDefinitions="NDEBUG" MkTypLibCompatible="TRUE" SuppressStartupBanner="TRUE" TargetEnvironment="1" TypeLibraryName=".\Release/SteamDebugHelper.tlb" HeaderFileName=""/> <Tool Name="VCPostBuildEventTool"/> <Tool Name="VCPreBuildEventTool"/> <Tool Name="VCPreLinkEventTool"/> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="NDEBUG" Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> <Tool Name="VCXMLDataGeneratorTool"/> <Tool Name="VCWebDeploymentTool"/> <Tool Name="VCManagedWrapperGeneratorTool"/> <Tool Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> </Configurations> <References> </References> <Files> <Filter Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File RelativePath="..\..\public\tier0\memoverride.cpp"> <FileConfiguration Name="Debug|Win32"> <Tool Name="VCCLCompilerTool" UsePrecompiledHeader="0"/> </FileConfiguration> <FileConfiguration Name="Release|Win32"> <Tool Name="VCCLCompilerTool" UsePrecompiledHeader="0"/> </FileConfiguration> </File> <File RelativePath="StdAfx.cpp"> </File> <File RelativePath="SteamDebugHelper.cpp"> </File> <File RelativePath="SteamDebugHelper.rc"> </File> <File RelativePath="SteamDebugHelperDlg.cpp"> </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl"> <File RelativePath="Resource.h"> </File> <File RelativePath="StdAfx.h"> </File> <File RelativePath="SteamDebugHelper.h"> </File> <File RelativePath="SteamDebugHelperDlg.h"> </File> </Filter> <Filter Name="Resource Files" Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"> <File RelativePath="res\SteamDebugHelper.ico"> </File> <File RelativePath="res\SteamDebugHelper.rc2"> </File> </Filter> <File RelativePath="ReadMe.txt"> </File> <File RelativePath="..\..\lib\public\tier0.lib"> <FileConfiguration Name="Debug|Win32"> <Tool Name="VCCustomBuildTool" Description="" CommandLine=""/> </FileConfiguration> <FileConfiguration Name="Release|Win32"> <Tool Name="VCCustomBuildTool" Description="" CommandLine=""/> </FileConfiguration> </File> <File RelativePath="..\..\lib\public\tier1.lib"> </File> <File RelativePath="..\..\lib\public\vstdlib.lib"> <FileConfiguration Name="Debug|Win32"> <Tool Name="VCCustomBuildTool" Description="" CommandLine=""/> </FileConfiguration> <FileConfiguration Name="Release|Win32"> <Tool Name="VCCustomBuildTool" Description="" CommandLine=""/> </FileConfiguration> </File> </Files> <Globals> </Globals> </VisualStudioProject>
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