Team Fortress 2 Source Code as on 22/4/2020
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//----------------------------------------------------------------------------- // BUGREPORTER_TEXT.VPC // // Project Script //-----------------------------------------------------------------------------
$Macro SRCDIR "..\.." $Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE;..\common" $PreprocessorDefinitions "$BASE;BUGREPORTER_EXPORTS" } $Linker { $SystemLibraries "iconv" [$OSXALL] } }
$Project "bugreporter_filequeue" { $Folder "Source Files" { $File "bugreporter.cpp" }
$Folder "Header Files" { $File "$SRCDIR\public\tier0\basetypes.h" $File "$SRCDIR\common\bugreporter\bugreporter.h" $File "$SRCDIR\public\Color.h" $File "$SRCDIR\public\tier0\commonmacros.h" $File "$SRCDIR\public\tier0\dbg.h" $File "$SRCDIR\public\tier0\fasttimer.h" $File "$SRCDIR\public\filesystem.h" $File "$SRCDIR\public\appframework\IAppSystem.h" $File "$SRCDIR\public\vstdlib\IKeyValuesSystem.h" $File "$SRCDIR\public\tier0\mem.h" $File "$SRCDIR\public\tier0\memdbgoff.h" $File "$SRCDIR\public\tier0\memdbgon.h" $File "$SRCDIR\public\tier0\platform.h" $File "$SRCDIR\public\tier0\protected_things.h" $File "$SRCDIR\public\string_t.h" $File "$SRCDIR\public\tier1\strtools.h" $File "..\bugreporter\trktool.h" $File "$SRCDIR\public\tier1\utlmemory.h" $File "$SRCDIR\public\tier1\utlrbtree.h" $File "$SRCDIR\public\vstdlib\vstdlib.h" }
$Folder "Link Libraries" { $File "$SRCDIR\lib\common\expdlln.lib" [$WIN32] $File "$SRCDIR\lib\common\trktooln.lib" [$WIN32] } }
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