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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "stdafx.h"
#include <stdio.h>
#include <windows.h>
#include "classcheck_util.h"
#include "icodeprocessor.h"
#include "tier1/strtools.h"
#include "tier0/dbg.h"
SpewRetval_t SpewFunc( SpewType_t type, char const *pMsg ) { printf( "%s", pMsg ); OutputDebugString( pMsg ); if ( type == SPEW_ERROR ) { printf( "\n" ); OutputDebugString( "\n" ); }
return SPEW_CONTINUE; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void printusage( void ) { vprint( 0, "usage: classcheck -q -h -m -t <root source directory> <game: hl2 | tf2>\n\
\t-q = quiet\n\ \t-h = print class hierarchy\n\ \t-m = don't print member functions/variables of class\n\ \t-t = don't print type description errors\n\ \t-p = don't print prediction description errors\n\ \t-c = create missing save descriptions\n\ \t-x = create missing prediction descriptions\n\ \t-i = specify specific input file to parse\n\ \t-b = similar to -i, allows specifying files outside client\\server directories\n\ \t-j = check for Crazy Jay Stelly's mismatched Hungarian notation errors\n\ \t-l = log to file log.txt\n" );
// Exit app
exit( 1 ); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *sourcetreebase -
// *subdir -
// *baseentityclass -
//-----------------------------------------------------------------------------
void ProcessDirectory( const char *game, const char *sourcetreebase, const char *subdir, const char *baseentityclass ) { char rootdirectory[ 256 ]; sprintf( rootdirectory, "%s\\%s", sourcetreebase, subdir );
// check for existence
if ( COM_DirectoryExists( rootdirectory ) ) { processor->Process( baseentityclass, game, sourcetreebase, subdir ); } else { vprint( 0, "Couldn't find directory %s, check path %s\n", rootdirectory, sourcetreebase ); } }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *sourcetreebase -
// *subdir -
// *baseentityclass -
//-----------------------------------------------------------------------------
void ProcessFile( const char *game, const char *sourcetreebase, const char *subdir, const char *baseentityclass, const char *pFileName ) { char rootdirectory[ 256 ]; sprintf( rootdirectory, "%s\\%s", sourcetreebase, subdir );
// check for existence
if ( COM_DirectoryExists( rootdirectory ) ) { processor->Process( baseentityclass, game, sourcetreebase, subdir, pFileName ); } else { vprint( 0, "Couldn't find directory %s, check path %s\n", rootdirectory, sourcetreebase ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CheckLogFile( void ) { if ( processor->GetLogFile() ) { _unlink( "log.txt" ); vprint( 0, " Outputting to log.txt\n" ); } }
//-----------------------------------------------------------------------------
// Purpose:
// Input : argc -
// argv[] -
// Output : int
//-----------------------------------------------------------------------------
int main( int argc, char* argv[] ) { SpewOutputFunc( SpewFunc );
vprint( 0, "Valve Software - classcheck.exe (%s)\n", __DATE__ ); vprint( 0, "--- Game Code Static Analysis ---\n" ); char *pSpecificFile = NULL; bool bOutsideGamedir = false;
int i = 1; for ( i ; i<argc ; i++) { if ( argv[ i ][ 0 ] == '-' ) { switch( argv[ i ][ 1 ] ) { case 'q': processor->SetQuiet( true ); break; case 'h': processor->SetPrintHierarchy( true ); break; case 'm': processor->SetPrintMembers( false ); break; case 't': processor->SetPrintTDs( false ); break; case 'p': processor->SetPrintPredTDs( false ); break; case 'c': processor->SetPrintCreateMissingTDs( true ); break; case 'x': processor->SetPrintCreateMissingPredTDs( true ); break; case 'i': if (i < argc-1) { pSpecificFile = argv[i+1]; ++i; } break; case 'b': if (i < argc-1) { pSpecificFile = argv[i+1]; bOutsideGamedir = true; ++i; } break; case 'l': processor->SetLogFile( true ); break; case 'j': processor->SetCheckHungarian( true ); break; default: printusage(); break; } } }
if ( argc < 3 || ( i != argc ) ) { printusage(); }
CheckLogFile();
vprint( 0, " Looking for obvious screwups and boneheaded mistakes...\n" );
char sourcetreebase[ 256 ]; strcpy( sourcetreebase, argv[i-2] );
Q_StripTrailingSlash( sourcetreebase );
if ( !pSpecificFile ) { ProcessDirectory( argv[ i-1 ], sourcetreebase, "server", "CBaseEntity" ); ProcessDirectory( argv[ i-1 ], sourcetreebase, "client", "C_BaseEntity" ); } else { if ( bOutsideGamedir ) { ProcessFile( argv[ i-1 ], sourcetreebase, "", "", pSpecificFile ); } else { ProcessFile( argv[ i-1 ], sourcetreebase, "server", "CBaseEntity", pSpecificFile ); ProcessFile( argv[ i-1 ], sourcetreebase, "client", "C_BaseEntity", pSpecificFile ); } }
return 0; }
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