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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include <stdio.h>
#include <windows.h>
#include "depcheck_util.h"
#include "icodeprocessor.h"
#include "tier1/strtools.h"
char *va(char *format, ...) { va_list argptr; static char string[1024]; va_start (argptr, format); Q_vsnprintf( string, 1024, format, argptr ); va_end (argptr);
return string; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void printusage( void ) { vprint( 0, "usage: depcheck -q -l <root source directory> <game: hl2 | tf2>\n\
\t-q = quiet\n\ \t-l = log to file log.txt\n" );
// Exit app
exit( 1 ); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *sourcetreebase -
// *subdir -
// *baseentityclass -
//-----------------------------------------------------------------------------
void ProcessDirectory( const char *game, const char *sourcetreebase, const char *subdir, const char *dsp, const char *config ) { char rootdirectory[ 256 ]; sprintf( rootdirectory, "%s\\%s", sourcetreebase, subdir );
// check for existence
if ( COM_DirectoryExists( rootdirectory ) ) { processor->Process( game, rootdirectory, dsp, config ); } else { vprint( 0, "Couldn't find directory %s, check path %s\n", rootdirectory, sourcetreebase ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CheckLogFile( void ) { if ( processor->GetLogFile() ) { _unlink( "log.txt" ); vprint( 0, " Outputting to log.txt\n" ); } }
//-----------------------------------------------------------------------------
// Purpose:
// Input : argc -
// argv[] -
// Output : int
//-----------------------------------------------------------------------------
int main( int argc, char* argv[] ) { vprint( 0, "Valve Software - depcheck.exe (%s)\n", __DATE__ ); vprint( 0, "--- Game Code Simple Build Dependency Analyzer ---\n" );
int i=1; for ( i ; i<argc ; i++) { if ( argv[ i ][ 0 ] == '-' ) { switch( argv[ i ][ 1 ] ) { case 'q': processor->SetQuiet( true ); break; case 'l': processor->SetLogFile( true ); break; default: printusage(); break; } } }
if ( argc < 3 || ( i != argc ) ) { printusage(); }
CheckLogFile();
vprint( 0, " Looking for unneeded header includes...\n" );
char sourcetreebase[ 256 ]; strcpy( sourcetreebase, argv[i-2] );
Q_StripTrailingSlash( sourcetreebase );
// ProcessDirectory( argv[ i-1 ], sourcetreebase, "engine", "engdll.dsp", "quiver - Win32 GL Debug" );
// ProcessDirectory( argv[ i-1 ], sourcetreebase, "dlls", "hl.dsp", va( "hl - Win32 %s Debug", argv[ i - 1 ] ) );
ProcessDirectory( argv[ i-1 ], sourcetreebase, "cl_dll", "client.dsp", va( "client - Win32 Debug %s", argv[ i - 1 ] ) );
return 0; }
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