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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include <assert.h>
#include <time.h>
#include "stdafx.h"
#include <stdio.h>
#include <windows.h>
#include "depcheck_util.h"
#include "codeprocessor.h"
/*
================ UTIL_FloatTime ================ */ double UTIL_FloatTime (void) { // more precise, less portable
clock_t current; static clock_t base; static bool first = true;
current = clock();
if ( first ) { first = false;
base = current; } return (double)(current - base)/(double)CLOCKS_PER_SEC; }
void CCodeProcessor::AddHeader( int depth, const char *filename, const char *rootmodule ) { // if ( depth < 1 )
// return;
if ( depth != 1 ) return;
// Check header list
for ( int i = 0; i < m_nHeaderCount; i++ ) { if ( !stricmp( m_Headers[ i ].name, filename ) ) { vprint( 0, "%s included twice in module %s\n", filename, rootmodule ); return; } } // Add to list
strcpy( m_Headers[ m_nHeaderCount++ ].name, filename ); }
void CCodeProcessor::CreateBackup( const char *filename, bool& wasreadonly ) { assert( strstr( filename, ".cpp" ) );
// attrib it, change extension, save it
if ( GetFileAttributes( filename ) & FILE_ATTRIBUTE_READONLY ) { wasreadonly = true;
SetFileAttributes( filename, FILE_ATTRIBUTE_NORMAL ); } else { wasreadonly = false; }
char backupname[ 256 ]; strcpy( backupname, filename ); strcpy( (char *)&backupname[ strlen( filename ) - 4 ], ".bak" );
unlink( backupname ); rename( filename, backupname );
}
void CCodeProcessor::RestoreBackup( const char *filename, bool makereadonly ) { assert( strstr( filename, ".cpp" ) );
char backupname[ 256 ]; strcpy( backupname, filename ); strcpy( (char *)&backupname[ strlen( filename ) - 4 ], ".bak" );
SetFileAttributes( filename, FILE_ATTRIBUTE_NORMAL );
unlink( filename ); rename( backupname, filename );
if ( makereadonly ) { SetFileAttributes( filename, FILE_ATTRIBUTE_READONLY ); }
unlink( backupname ); }
bool CCodeProcessor::TryBuild( const char *rootdir, const char *filename, unsigned char *buffer, int filelength ) { // vprintf( "trying build\n" );
FILE *fp; fp = fopen( filename, "wb" ); if ( !fp ) { assert( 0 ); return false; }
fwrite( buffer, filelength, 1, fp ); fclose( fp );
// if build is successful, return true
//
// return true;
char commandline[ 512 ]; char directory[ 512 ];
sprintf( directory, rootdir );
// sprintf( commandline, "msdev engdll.dsw /MAKE \"quiver - Win32 GL Debug\" /OUT log.txt" );
// Builds the default configuration
sprintf( commandline, "\"C:\\Program Files\\Microsoft Visual Studio\\Common\\MSDev98\\Bin\\msdev.exe\" %s /MAKE \"%s\" /OUT log.txt", m_szDSP, m_szConfig );
PROCESS_INFORMATION pi; memset( &pi, 0, sizeof( pi ) );
STARTUPINFO si; memset( &si, 0, sizeof( si ) ); si.cb = sizeof( si );
if ( !CreateProcess( NULL, commandline, NULL, NULL, TRUE, 0, NULL, directory, &si, &pi ) ) { LPVOID lpMsgBuf; FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, GetLastError(), MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
(LPTSTR) &lpMsgBuf, 0, NULL ); // Process any inserts in lpMsgBuf.
// ...
// Display the string.
MessageBox( NULL, (LPCTSTR)lpMsgBuf, "Error", MB_OK | MB_ICONINFORMATION ); // Free the buffer.
LocalFree( lpMsgBuf ); return false; }
// Wait until child process exits.
WaitForSingleObject( pi.hProcess, INFINITE );
bool retval = false; DWORD exitCode = -1; if ( GetExitCodeProcess( pi.hProcess, &exitCode ) ) { if ( !exitCode ) { retval = true; } } // Close process and thread handles.
CloseHandle( pi.hProcess ); CloseHandle( pi.hThread );
return retval; }
void CCodeProcessor::ProcessModule( bool forcequiet, int depth, int& maxdepth, int& numheaders, int& skippedfiles, const char *baseroot, const char *root, const char *module ) { char filename[ 256 ];
bool checkroot = false;
if ( depth > maxdepth ) { maxdepth = depth; }
// Load the base module
sprintf( filename, "%s\\%s", root, module ); strlwr( filename );
bool firstheader = true; retry:
// Check module list
for ( int i = 0; i < m_nModuleCount; i++ ) { if ( !stricmp( m_Modules[ i ].name, filename ) ) { if ( forcequiet ) { m_nHeadersProcessed++; numheaders++;
if ( m_Modules[ i ].skipped ) { skippedfiles++; } }
AddHeader( depth, filename, m_szCurrentCPP );
return; } }
int filelength; char *buffer = (char *)COM_LoadFile( filename, &filelength ); if ( !buffer ) { if ( !checkroot ) { checkroot = true; // Load the base module
sprintf( filename, "%s\\%s", baseroot, module ); goto retry; } m_Modules[ m_nModuleCount ].skipped = true; strcpy( m_Modules[ m_nModuleCount++ ].name, filename ); skippedfiles++; return; }
m_nBytesProcessed += filelength;
m_Modules[ m_nModuleCount ].skipped = false; strcpy( m_Modules[ m_nModuleCount++ ].name, filename );
bool readonly = false; bool madechanges = false; CreateBackup( filename, readonly );
if ( !forcequiet ) { strcpy( m_szCurrentCPP, filename ); vprint( 0, "- %s\n", (char *)&filename[ m_nOffset ] ); }
// Parse tokens looking for #include directives or class starts
char *current = buffer; char *startofline;
current = CC_ParseToken( current ); while ( current ) { // No more tokens
if ( strlen( com_token ) <= 0 ) break;
if ( !stricmp( com_token, "#include" ) ) { startofline = current - strlen( "#include" );
current = CC_ParseToken( current );
if ( strlen( com_token ) > 0) { vprint( 1, "#include %s", com_token ); m_nHeadersProcessed++; numheaders++;
AddHeader( depth, filename, m_szCurrentCPP );
bool dobuild = true; if ( firstheader ) { if ( !stricmp( com_token, "cbase.h" ) ) { dobuild = false; }
if ( !TryBuild( baseroot, filename, (unsigned char *)buffer, filelength ) ) { // build is broken, stop
assert( 0 ); } }
firstheader = false;
if ( dobuild ) { // Try removing the header and compiling
char saveinfo[2]; memcpy( saveinfo, startofline, 2 ); startofline[ 0 ] = '/'; startofline[ 1 ] = '/';
if ( TryBuild( baseroot, filename, (unsigned char *)buffer, filelength ) ) { vprint( 0, ", unnecessary\n" ); madechanges = true; } else { // Restore line
memcpy( startofline, saveinfo, 2 ); vprint( 0, "\n" ); } } else { vprint( 0, "\n" ); } } }
current = CC_ParseToken( current ); }
// Save out last set of changes
{ FILE *fp; fp = fopen( filename, "wb" ); if ( fp ) { fwrite( buffer, filelength, 1, fp ); fclose( fp ); } }
COM_FreeFile( (unsigned char *)buffer );
if ( !madechanges ) { RestoreBackup( filename, readonly ); }
if ( !forcequiet && !GetQuiet() ) { vprint( 0, " %s: headers (%i)", (char *)&filename[ m_nOffset ], numheaders ); if ( maxdepth > 1 ) { vprint( 0, ", depth %i", maxdepth ); } vprint( 0, "\n" ); }
m_nLinesOfCode += linesprocessed; linesprocessed = 0; }
void CCodeProcessor::ProcessModules( const char *root, const char *rootmodule ) { m_nFilesProcessed++;
// Reset header list per module
m_nHeaderCount = 0; m_nModuleCount = 0;
int numheaders = 0; int maxdepth = 0; int skippedfiles = 0;
bool canstart = false;
if ( strstr( root, "tf2_hud" ) ) { canstart = true; } if ( !canstart ) { vprint( 0, "skipping %s\n", rootmodule ); return; } ProcessModule( false, 0, maxdepth, numheaders, skippedfiles, root, root, rootmodule ); }
void CCodeProcessor::PrintResults( void ) { vprint( 0, "\nChecking for errors and totaling...\n\n" );
vprint( 0, "parsed from %i files ( %i headers parsed )\n", m_nFilesProcessed, m_nHeadersProcessed );
vprint( 0, "%.3f K lines of code processed\n", (double)m_nLinesOfCode / 1024.0 ); double elapsed = ( m_flEnd - m_flStart );
if ( elapsed > 0.0 ) { vprint( 0, "%.2f K processed in %.3f seconds, throughput %.2f KB/sec\n\n", (double)m_nBytesProcessed / 1024.0, elapsed, (double)m_nBytesProcessed / ( 1024.0 * elapsed ) ); } }
CCodeProcessor::CCodeProcessor( void ) { m_nModuleCount = 0;
m_bQuiet = false; m_bLogToFile = false;
m_nFilesProcessed = 0; m_nHeadersProcessed = 0; m_nOffset = 0; m_nBytesProcessed = 0; m_nLinesOfCode = 0; m_flStart = 0.0; m_flEnd = 0.0;
m_szCurrentCPP[ 0 ] = 0; }
CCodeProcessor::~CCodeProcessor( void ) { }
char const *stristr( char const *src, char const *search ) { char buf1[ 512 ]; char buf2[ 512 ];
strcpy( buf1, src ); _strlwr( buf1 );
strcpy( buf2, search ); _strlwr( buf2 );
char *p = strstr( buf1, buf2 ); if ( p ) { int len = p - buf1; return src + len; } return NULL; }
void CCodeProcessor::ConstructModuleList_R( int level, const char *gamespecific, const char *root ) { char directory[ 256 ]; char filename[ 256 ]; WIN32_FIND_DATA wfd; HANDLE ff;
sprintf( directory, "%s\\*.*", root );
if ( ( ff = FindFirstFile( directory, &wfd ) ) == INVALID_HANDLE_VALUE ) return;
do { if ( wfd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY ) {
if ( wfd.cFileName[ 0 ] == '.' ) continue;
// Once we descend down a branch, don't keep looking for hl2/tf2 in name, just recurse through all children
if ( level == 0 && !stristr( wfd.cFileName, gamespecific ) ) continue;
// Recurse down directory
sprintf( filename, "%s\\%s", root, wfd.cFileName ); ConstructModuleList_R( level+1, gamespecific, filename ); } else { if ( strstr( wfd.cFileName, ".cpp" ) ) { ProcessModules( root, wfd.cFileName ); } } } while ( FindNextFile( ff, &wfd ) ); }
void CCodeProcessor::Process( const char *gamespecific, const char *root, const char *dsp, const char *config ) { strcpy( m_szDSP, dsp ); strcpy( m_szConfig, config );
m_nBytesProcessed = 0; m_nFilesProcessed = 0; m_nHeadersProcessed = 0; m_nLinesOfCode = 0;
linesprocessed = 0;
m_nOffset = strlen( root ) + 1;
m_nModuleCount = 0; m_nHeaderCount = 0; m_flStart = UTIL_FloatTime();
vprint( 0, "--- Processing %s\n\n", root );
ConstructModuleList_R( 0, gamespecific, root );
m_flEnd = UTIL_FloatTime();
PrintResults(); }
void CCodeProcessor::SetQuiet( bool quiet ) { m_bQuiet = quiet; }
bool CCodeProcessor::GetQuiet( void ) const { return m_bQuiet; }
void CCodeProcessor::SetLogFile( bool log ) { m_bLogToFile = log; }
bool CCodeProcessor::GetLogFile( void ) const { return m_bLogToFile; }
static CCodeProcessor g_Processor; ICodeProcessor *processor = ( ICodeProcessor * )&g_Processor;
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