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//========= Copyright Valve Corporation, All rights reserved. ============//
#include "tier0/platform.h"
#include "tier0/progressbar.h"
#include "bitmap/float_bm.h"
#include "mathlib/mathlib.h"
#include "tier2/tier2.h"
#include "tier0/memdbgon.h"
#define SQ(x) ((x)*(x))
int main( int argc, char ** argv ) { InitCommandLineProgram( argc, argv );
int nCurArg = 1; float flSpread = 1.0;
bool bCodeChannel[4]; bCodeChannel[0] = false; bCodeChannel[1] = false; bCodeChannel[2] = false; bCodeChannel[3] = true;
while (( nCurArg < argc ) && ( argv[nCurArg][0] == '-' ) ) { switch( argv[nCurArg][1] ) { case 's': // spread
{ flSpread = atof( argv[++nCurArg] ); } break;
case '4': // encode all 4 channels
{ bCodeChannel[0] = true; bCodeChannel[1] = true; bCodeChannel[2] = true; } break;
default: printf("unrecogized option %s\n", argv[nCurArg] ); exit(1); } nCurArg++; } argc -= ( nCurArg - 1 ); argv += ( nCurArg - 1 );
if ( argc != 5 ) { printf( "format is dist2alpha src_bm.tga dest_bm.tga dest_width dest_height\n" ); exit( 1 ); } FloatBitMap_t hires_image( argv[1] ); int out_w = atoi( argv[3] ); int out_h = atoi( argv[4] ); FloatBitMap_t lores( out_w, out_h );
float max_rad = 2.0 * flSpread * max( hires_image.Width * ( 1.0 / out_w ), hires_image.Height * ( 1.0 / out_h )); int irad = ceil( max_rad ); for( int comp = 0;comp < 4;comp ++ ) { for( int y = 0;y < out_h;y ++ ) for( int x = 0;x < out_w;x ++ ) { int orig_x = FLerp( 0, hires_image.Width - 1, 0, out_w - 1, x ); int orig_y = FLerp( 0, hires_image.Height - 1, 0, out_h - 1, y ); if ( bCodeChannel[ comp ] ) { float closest_dist = 100000; int inside_test = ( hires_image.Pixel( orig_x, orig_y, comp ) >.9 ); for( int oy =- irad;oy <= irad;oy ++ ) for( int ox =- irad;ox <= irad;ox ++ ) { int x1 = orig_x + ox; int y1 = orig_y + oy; if ( ( x1 >= 0 ) && ( x1 < hires_image.Width ) && ( y1 >= 0 ) && ( y1 < hires_image.Height ) && ( inside_test != ( hires_image.Pixel( orig_x + ox, orig_y + oy, comp ) >.9 )) ) { float d2 = sqrt( (float ) ( SQ( ox ) + SQ( oy )) ); if ( d2 < closest_dist ) closest_dist = d2; } } // done
float dnum = min( 0.5f, FLerp( 0, .5, 0, max_rad, closest_dist )); if ( !inside_test ) dnum =- dnum; lores.Pixel( x, y, comp ) = 0.5 + dnum; } else lores.Pixel( x, y, comp ) = hires_image.Pixel( orig_x, orig_y, comp ); } }
lores.WriteTGAFile( argv[2] ); return 0;
}
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