Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include <stdlib.h>
#include <stdio.h>
#include "vstdlib/random.h"
#include "math.h"
void main( int argc, char **argv ) { if( argc != 2 ) { fprintf( stderr, "Usage: genrandomvectors <numvects>\n" ); exit( -1 ); }
int nVectors = atoi( argv[1] ); int i; RandomSeed( 0 ); for( i = 0; i < nVectors; i++ ) { float z = RandomFloat( -1.0f, 1.0f ); float t = RandomFloat( 0, 2 * M_PI ); float r = sqrt( 1.0f - z * z ); float x = r * cos( t ); float y = r * sin( t ); printf( "Vector( %f, %f, %f ),\n", x, y, z ); } }
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