Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef ICLOSECAPTIONMANAGER_H
#define ICLOSECAPTIONMANAGER_H
#ifdef _WIN32
#pragma once
#endif
typedef struct tagRECT RECT; class CSentence; class StudioModel; class CChoreoWidgetDrawHelper;
class ICloseCaptionManager { public: virtual void Reset( void ) = 0;
virtual void Process( char const *tokenname, float duration, int languageid ) = 0;
virtual bool LookupUnicodeText( int languageId, char const *token, wchar_t *outbuf, size_t count ) = 0; // Same as above, except strips out <> command tokens
virtual bool LookupStrippedUnicodeText( int languageId, char const *token, wchar_t *outbuf, size_t count ) = 0; };
extern ICloseCaptionManager *closecaptionmanager;
#endif // ICLOSECAPTIONMANAGER_H
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