Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef ADDSOUNDENTRY_H
#define ADDSOUNDENTRY_H
#ifdef _WIN32
#pragma once
#endif
#include "basedialogparams.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
struct CAddSoundParams : public CBaseDialogParams { CAddSoundParams() { m_szWaveFile[ 0 ] = 0; m_szSoundName[ 0 ] = 0; m_szScriptName[ 0 ] = 0; m_bAllowExistingSound = false; m_bReadOnlySoundName = false; }
char m_szWaveFile[ 256 ];
// i/o input text
char m_szSoundName[ 256 ]; char m_szScriptName[ 256 ]; bool m_bAllowExistingSound; bool m_bReadOnlySoundName; };
// Display/create dialog
int AddSound( CAddSoundParams *params, HWND parent );
#endif // ADDSOUNDENTRY_H
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